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/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __BATTLENETMANAGER_H__
#define __BATTLENETMANAGER_H__
#include "Define.h"
#include <ace/Singleton.h>
#include <string>
#include <set>
#include <map>
namespace Battlenet
{
struct Component
{
std::string Program;
std::string Platform;
uint32 Build;
};
struct ModuleKey
{
std::string Platform;
std::string Name;
bool operator<(ModuleKey const& right) const
{
int32 res = Platform.compare(right.Platform);
if (res < 0)
return true;
else if (res > 0)
return false;
return Name < right.Name;
}
};
struct ModuleInfo
{
ModuleInfo() : Region("EU"), DataSize(0), Data(nullptr) { }
ModuleInfo(ModuleInfo const& right) : Type(right.Type), Region(right.Region), DataSize(right.DataSize), Data(nullptr)
{
memcpy(ModuleId, right.ModuleId, 32);
if (DataSize)
{
Data = new uint8[DataSize];
memcpy(Data, right.Data, DataSize);
}
}
~ModuleInfo()
{
delete Data;
}
std::string Type;
std::string Region;
uint8 ModuleId[32];
uint32 DataSize;
uint8* Data;
};
struct RealmId
{
uint8 Region;
uint8 Battlegroup;
uint32 Index;
uint32 Build;
};
}
class BattlenetMgr
{
friend class ACE_Singleton<BattlenetMgr, ACE_Null_Mutex>;
BattlenetMgr() { }
~BattlenetMgr();
public:
void Load();
bool HasComponent(Battlenet::Component const* component) const;
bool HasProgram(std::string const& program) const { return _programs.count(program); }
bool HasPlatform(std::string const& platform) const { return _platforms.count(platform); }
Battlenet::ModuleInfo* CreateModule(std::string const& os, std::string const& name) const;
private:
void LoadComponents();
void LoadModules();
std::set<Battlenet::Component*> _components;
std::set<std::string> _programs;
std::set<std::string> _platforms;
std::map<Battlenet::ModuleKey, Battlenet::ModuleInfo*> _modules;
};
#define sBattlenetMgr ACE_Singleton<BattlenetMgr, ACE_Null_Mutex>::instance()
#endif // __BATTLENETMANAGER_H__
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