1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
|
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _BATTLENETSOCKET_H
#define _BATTLENETSOCKET_H
#include "RealmSocket.h"
#include "BattlenetPackets.h"
#include "BattlenetPacketCrypt.h"
#include "BigNumber.h"
class ACE_INET_Addr;
namespace Battlenet
{
struct PacketHeader;
class BitStream;
enum ModuleType
{
MODULE_PASSWORD,
MODULE_TOKEN,
MODULE_THUMBPRINT,
MODULE_SELECT_GAME_ACCOUNT,
MODULE_RISK_FINGERPRINT,
MODULE_COUNT
};
class Socket : public RealmSocket::Session
{
public:
static uint32 const SRP6_V_Size;
static uint32 const SRP6_S_Size;
Socket(RealmSocket& socket);
typedef bool(Socket::*PacketHandler)(PacketHeader& socket, BitStream& packet);
// Auth
bool HandleAuthChallenge(PacketHeader& header, BitStream& packet);
bool HandleAuthProofResponse(PacketHeader& header, BitStream& packet);
// Creep
bool HandlePing(PacketHeader& header, BitStream& packet);
bool HandleEnableEncryption(PacketHeader& header, BitStream& packet);
// WoW
bool HandleRealmUpdate(PacketHeader& header, BitStream& packet);
bool HandleRealmJoinRequest(PacketHeader& header, BitStream& packet);
void OnRead() override;
void OnAccept() override;
void OnClose() override;
void Send(ServerPacket& packet);
private:
void _SetVSFields(std::string const& rI);
static ACE_INET_Addr const& GetAddressForClient(Realm const& realm, ACE_INET_Addr const& clientAddr);
typedef bool(Socket::*ModuleHandler)(BitStream* dataStream, ServerPacket** response);
static ModuleHandler const ModuleHandlers[MODULE_COUNT];
bool HandlePasswordModule(BitStream* dataStream, ServerPacket** response);
bool HandleSelectGameAccountModule(BitStream* dataStream, ServerPacket** response);
bool HandleRiskFingerprintModule(BitStream* dataStream, ServerPacket** response);
bool UnhandledModule(BitStream* dataStream, ServerPacket** response);
RealmSocket& _socket;
uint32 _accountId;
std::string _accountName;
std::string _locale;
std::string _os;
uint32 _build;
uint32 _gameAccountId;
AccountTypes _accountSecurityLevel;
BigNumber N;
BigNumber g;
BigNumber k;
BigNumber I;
BigNumber s;
BigNumber v;
BigNumber b;
BigNumber B;
BigNumber K; // session key
std::queue<ModuleType> _modulesWaitingForData;
PacketCrypt _crypt;
};
}
#endif // _BATTLENETSOCKET_H
|