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/*
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef AuthenticationPackets_h__
#define AuthenticationPackets_h__
#include "PacketsBase.h"
#include "ComponentManager.h"
#include "ModuleManager.h"
namespace Battlenet
{
namespace Authentication
{
enum Opcode
{
CMSG_LOGON_REQUEST = 0x0, // Deprecated
CMSG_RESUME_REQUEST = 0x1,
CMSG_PROOF_RESPONSE = 0x2,
CMSG_GENERATE_SINGLE_SIGN_ON_TOKEN_REQUEST_2 = 0x8, // Not implemented
CMSG_LOGON_REQUEST_3 = 0x9,
CMSG_SINGLE_SIGN_ON_REQUEST_3 = 0xA, // Not implemented
SMSG_LOGON_RESPONSE = 0x0,
SMSG_RESUME_RESPONSE = 0x1,
SMSG_PROOF_REQUEST = 0x2,
SMSG_PATCH = 0x3, // Not implemented
SMSG_AUTHORIZED_LICENSES = 0x4, // Not implemented
SMSG_GENERATE_SINGLE_SIGN_ON_TOKEN_REQUEST_2 = 0x8 // Not implemented
};
class ResumeRequest final : public ClientPacket
{
public:
ResumeRequest(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream)
{
ASSERT(header == PacketHeader(CMSG_RESUME_REQUEST, AUTHENTICATION) && "Invalid packet header for ResumeRequest");
}
void Read() override;
std::string ToString() const override;
void CallHandler(Session* session) override;
std::string Program;
std::string Platform;
std::string Locale;
std::vector<Component> Components;
std::string Login;
uint8 Region = 0;
std::string GameAccountName;
};
class ProofResponse final : public ClientPacket
{
public:
ProofResponse(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream)
{
ASSERT(header == PacketHeader(CMSG_PROOF_RESPONSE, AUTHENTICATION) && "Invalid packet header for ProofResponse");
}
~ProofResponse();
void Read() override;
std::string ToString() const override;
void CallHandler(Session* session) override;
std::vector<BitStream*> Modules;
};
class LogonRequest3 final : public ClientPacket
{
public:
LogonRequest3(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream)
{
ASSERT(header == PacketHeader(CMSG_LOGON_REQUEST_3, AUTHENTICATION) && "Invalid packet header for LogonRequest3");
}
void Read() override;
std::string ToString() const override;
void CallHandler(Session* session) override;
std::string Program;
std::string Platform;
std::string Locale;
std::vector<Component> Components;
std::string Login;
uint64 Compatibility = 0;
};
class ResponseFailure
{
public:
enum Result
{
UPDATE = 0,
FAILURE = 1,
VERSION_CHECK_DISCONNECT = 2
};
ResponseFailure() : ResultValue(UPDATE), Error(AUTH_OK), Wait(0) { }
Result ResultValue;
AuthResult Error;
int32 Wait;
};
class Regulator
{
public:
enum Info
{
NONE = 0,
LEAKY_BUCKET = 1
};
Regulator() : Type(LEAKY_BUCKET), Threshold(25000000), Rate(1000) { }
Info Type;
uint32 Threshold;
uint32 Rate;
};
class LogonResponse final : public ServerPacket
{
public:
LogonResponse() : ServerPacket(PacketHeader(SMSG_LOGON_RESPONSE, AUTHENTICATION)),
PingTimeout(120000), AccountId(0), Region(2), Flags(0),
GameAccountRegion(2), GameAccountFlags(0), FailedLogins(0)
{
}
~LogonResponse();
void Write() override;
std::string ToString() const override;
std::vector<ModuleInfo*> Modules;
void SetAuthResult(AuthResult result);
ResponseFailure Result;
int32 PingTimeout;
Regulator RegulatorRules;
std::string FirstName;
std::string LastName;
uint32 AccountId;
uint8 Region;
uint64 Flags;
uint8 GameAccountRegion;
std::string GameAccountName;
uint64 GameAccountFlags;
uint32 FailedLogins;
};
class ResumeResponse final : public ServerPacket
{
public:
ResumeResponse() : ServerPacket(PacketHeader(SMSG_RESUME_RESPONSE, AUTHENTICATION)), PingTimeout(120000)
{
}
~ResumeResponse();
void Write() override;
std::string ToString() const override;
std::vector<ModuleInfo*> Modules;
void SetAuthResult(AuthResult result);
ResponseFailure Result;
int32 PingTimeout;
Regulator RegulatorRules;
};
class ProofRequest final : public ServerPacket
{
public:
ProofRequest() : ServerPacket(PacketHeader(SMSG_PROOF_REQUEST, AUTHENTICATION)) { }
~ProofRequest();
void Write() override;
std::string ToString() const override;
std::vector<ModuleInfo*> Modules;
};
}
}
#endif // AuthenticationPackets_h__
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