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/*
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "SessionManager.h"
bool Battlenet::SessionManager::StartNetwork(boost::asio::io_service& service, std::string const& bindIp, uint16 port)
{
if (!BaseSocketMgr::StartNetwork(service, bindIp, port))
return false;
_acceptor->AsyncAcceptManaged(&OnSocketAccept);
return true;
}
NetworkThread<Battlenet::Session>* Battlenet::SessionManager::CreateThreads() const
{
return new NetworkThread<Session>[GetNetworkThreadCount()];
}
void Battlenet::SessionManager::OnSocketAccept(tcp::socket&& sock)
{
sSessionMgr.OnSocketOpen(std::forward<tcp::socket>(sock));
}
void Battlenet::SessionManager::AddSession(Session* session)
{
std::unique_lock<boost::shared_mutex> lock(_sessionMutex);
_sessions[{ session->GetAccountId(), session->GetGameAccountId() }] = session;
_sessionsByAccountId[session->GetAccountId()].push_back(session);
}
void Battlenet::SessionManager::RemoveSession(Session* session)
{
std::unique_lock<boost::shared_mutex> lock(_sessionMutex);
auto itr = _sessions.find({ session->GetAccountId(), session->GetGameAccountId() });
// Remove old session only if it was not overwritten by reconnecting
if (itr != _sessions.end() && itr->second == session)
_sessions.erase(itr);
_sessionsByAccountId[session->GetAccountId()].remove(session);
}
Battlenet::Session* Battlenet::SessionManager::GetSession(uint32 accountId, uint32 gameAccountId) const
{
auto itr = _sessions.find({ accountId, gameAccountId });
if (itr != _sessions.end())
return itr->second;
return nullptr;
}
std::list<Battlenet::Session*> Battlenet::SessionManager::GetSessions(uint32 accountId) const
{
std::list<Session*> sessions;
auto itr = _sessionsByAccountId.find(accountId);
if (itr != _sessionsByAccountId.end())
sessions = itr->second;
return sessions;
}
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