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/*
* Copyright (C) 2008-2019 TrinityCore <https://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SessionManager_h__
#define SessionManager_h__
#include "SocketMgr.h"
#include "Session.h"
namespace Battlenet
{
class SessionManager : public SocketMgr<Session>
{
typedef SocketMgr<Session> BaseSocketMgr;
public:
static SessionManager& Instance();
bool StartNetwork(Trinity::Asio::IoContext& ioContext, std::string const& bindIp, uint16 port, int threadCount = 1) override;
protected:
NetworkThread<Session>* CreateThreads() const override;
private:
static void OnSocketAccept(tcp::socket&& sock, uint32 threadIndex);
};
}
#define sSessionMgr Battlenet::SessionManager::Instance()
#endif // SessionManager_h__
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