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/*
* Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AccountService.h"
#include "Session.h"
Battlenet::Services::Account::Account(Session* session) : AccountService(session)
{
}
uint32 Battlenet::Services::Account::HandleGetAccountState(account::v1::GetAccountStateRequest const* request, account::v1::GetAccountStateResponse* response, std::function<void(ServiceBase*, uint32, ::google::protobuf::Message const*)>& /*continuation*/)
{
return _session->HandleGetAccountState(request, response);
}
uint32 Battlenet::Services::Account::HandleGetGameAccountState(account::v1::GetGameAccountStateRequest const* request, account::v1::GetGameAccountStateResponse* response, std::function<void(ServiceBase*, uint32, ::google::protobuf::Message const*)>& /*continuation*/)
{
return _session->HandleGetGameAccountState(request, response);
}
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