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/*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ConnectionService_h__
#define ConnectionService_h__
#include "Common.h"
#include "Service.h"
#include "connection_service.pb.h"
namespace Battlenet
{
class Session;
namespace Services
{
class Connection : public Service<connection::v1::ConnectionService>
{
typedef Service<connection::v1::ConnectionService> ConnectionService;
public:
Connection(Session* session);
uint32 HandleConnect(connection::v1::ConnectRequest const* request, connection::v1::ConnectResponse* respons) override;
uint32 HandleKeepAlive(NoData const* request) override;
uint32 HandleRequestDisconnect(connection::v1::DisconnectRequest const* request) override;
};
}
}
#endif // ConnectionService_h__
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