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path: root/src/server/bnetserver/Services/GameUtilitiesService.cpp
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/*
 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "GameUtilitiesService.h"
#include "Session.h"

Battlenet::Services::GameUtilities::GameUtilities(Session* session) : GameUtilitiesService(session)
{
}

uint32 Battlenet::Services::GameUtilities::HandleProcessClientRequest(game_utilities::v1::ClientRequest const* request, game_utilities::v1::ClientResponse* response, std::function<void(ServiceBase*, uint32, ::google::protobuf::Message const*)>& /*continuation*/)
{
    return _session->HandleProcessClientRequest(request, response);
}

uint32 Battlenet::Services::GameUtilities::HandleGetAllValuesForAttribute(game_utilities::v1::GetAllValuesForAttributeRequest const* request, game_utilities::v1::GetAllValuesForAttributeResponse* response, std::function<void(ServiceBase*, uint32, ::google::protobuf::Message const*)>& /*continuation*/)
{
    return _session->HandleGetAllValuesForAttribute(request, response);
}