1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
|
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ServiceDispatcher_h__
#define ServiceDispatcher_h__
#include "MessageBuffer.h"
#include "AccountService.h"
#include "AuthenticationService.h"
#include "api/client/v1/block_list_listener.pb.h"
#include "api/client/v1/block_list_service.pb.h"
#include "challenge_service.pb.h"
#include "api/client/v1/club_listener.pb.h"
#include "api/client/v1/club_membership_listener.pb.h"
#include "api/client/v1/club_membership_service.pb.h"
#include "api/client/v1/club_service.pb.h"
#include "ConnectionService.h"
#include "friends_service.pb.h"
#include "GameUtilitiesService.h"
#include "notification_service.pb.h"
#include "api/client/v2/notification_listener.pb.h"
#include "api/client/v2/notification_service.pb.h"
#include "presence_listener.pb.h"
#include "presence_service.pb.h"
#include "report_service.pb.h"
#include "api/client/v2/report_service.pb.h"
#include "resource_service.pb.h"
#include "api/client/v2/whisper_listener.pb.h"
#include "api/client/v2/whisper_service.pb.h"
namespace Battlenet
{
class Session;
class ServiceDispatcher
{
public:
void Dispatch(Session* session, uint32 serviceHash, uint32 token, uint32 methodId, MessageBuffer buffer);
static ServiceDispatcher& Instance();
private:
ServiceDispatcher();
template<class Service>
void AddService()
{
_dispatchers[Service::OriginalHash::value] = &ServiceDispatcher::Dispatch<Service>;
}
template<class Service>
static void Dispatch(Session* session, uint32 token, uint32 methodId, MessageBuffer buffer)
{
Service(session).CallServerMethod(token, methodId, std::move(buffer));
}
typedef void(*ServiceMethod)(Session*, uint32, uint32, MessageBuffer);
std::unordered_map<uint32, ServiceMethod> _dispatchers;
};
}
#define sServiceDispatcher ServiceDispatcher::Instance()
#endif // ServiceDispatcher_h__
|