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/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _GAMEOBJECT_MODEL_H
#define _GAMEOBJECT_MODEL_H
#include <G3D/Matrix3.h>
#include <G3D/Vector3.h>
#include <G3D/AABox.h>
#include <G3D/Ray.h>
#include "Define.h"
namespace VMAP
{
class WorldModel;
}
class GameObject;
struct GameObjectDisplayInfoEntry;
class GameObjectModel /*, public Intersectable*/
{
uint32 phasemask;
G3D::AABox iBound;
G3D::Matrix3 iInvRot;
G3D::Vector3 iPos;
//G3D::Vector3 iRot;
float iInvScale;
float iScale;
VMAP::WorldModel* iModel;
GameObjectModel() : phasemask(0), iModel(NULL) {}
bool initialize(const GameObject& go, const GameObjectDisplayInfoEntry& info);
public:
std::string name;
const G3D::AABox& getBounds() const { return iBound; }
~GameObjectModel();
const G3D::Vector3& getPosition() const { return iPos;}
/** Enables\disables collision. */
void disable() { phasemask = 0;}
void enable(uint32 ph_mask) { phasemask = ph_mask;}
bool isEnabled() const {return phasemask != 0;}
bool intersectRay(const G3D::Ray& Ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const;
static GameObjectModel* Create(const GameObject& go);
};
#endif // _GAMEOBJECT_MODEL_H
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