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/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _MODELINSTANCE_H_
#define _MODELINSTANCE_H_
#include <G3D/Matrix3.h>
#include <G3D/Vector3.h>
#include <G3D/AABox.h>
#include <G3D/Ray.h>
#include "Define.h"
namespace VMAP
{
class WorldModel;
struct AreaInfo;
struct LocationInfo;
enum ModelFlags
{
MOD_M2 = 1,
MOD_WORLDSPAWN = 1<<1,
MOD_HAS_BOUND = 1<<2
};
class ModelSpawn
{
public:
//mapID, tileX, tileY, Flags, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name
uint32 flags;
uint16 adtId;
uint32 ID;
G3D::Vector3 iPos;
G3D::Vector3 iRot;
float iScale;
G3D::AABox iBound;
std::string name;
bool operator==(const ModelSpawn &other) const { return ID == other.ID; }
//uint32 hashCode() const { return ID; }
// temp?
const G3D::AABox& getBounds() const { return iBound; }
static bool readFromFile(FILE* rf, ModelSpawn &spawn);
static bool writeToFile(FILE* rw, const ModelSpawn &spawn);
};
class ModelInstance: public ModelSpawn
{
public:
ModelInstance(): iModel(0) {}
ModelInstance(const ModelSpawn &spawn, WorldModel* model);
void setUnloaded() { iModel = 0; }
bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const;
void intersectPoint(const G3D::Vector3& p, AreaInfo &info) const;
bool GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const;
bool GetLiquidLevel(const G3D::Vector3& p, LocationInfo &info, float &liqHeight) const;
protected:
G3D::Matrix3 iInvRot;
float iInvScale;
WorldModel* iModel;
};
} // namespace VMAP
#endif // _MODELINSTANCE
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