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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_AREATRIGGERAI_H
#define TRINITY_AREATRIGGERAI_H
#include "Define.h"
#include "ObjectGuid.h"
class AreaTrigger;
class Spell;
class Unit;
enum class AreaTriggerExitReason : uint8;
class TC_GAME_API AreaTriggerAI
{
uint32 _scriptId;
protected:
AreaTrigger* const at;
public:
explicit AreaTriggerAI(AreaTrigger* a, uint32 scriptId = {}) noexcept;
AreaTriggerAI(AreaTriggerAI const&) = delete;
AreaTriggerAI(AreaTriggerAI&&) = delete;
AreaTriggerAI& operator=(AreaTriggerAI const&) = delete;
AreaTriggerAI& operator=(AreaTriggerAI&&) = delete;
virtual ~AreaTriggerAI();
// Called when the AreaTrigger has just been initialized, just before added to map
virtual void OnInitialize() { }
// Called when the AreaTrigger has just been created
virtual void OnCreate([[maybe_unused]] Spell const* creatingSpell) { }
// Called on each AreaTrigger update
virtual void OnUpdate([[maybe_unused]] uint32 diff) { }
// Called when the AreaTrigger reach splineIndex
virtual void OnSplineIndexReached([[maybe_unused]] int32 splineIndex) { }
// Called when the AreaTrigger reach its destination
virtual void OnDestinationReached() { }
// Called when an unit enter the AreaTrigger
virtual void OnUnitEnter([[maybe_unused]] Unit* unit) { }
// Called when an unit exit the AreaTrigger, or when the AreaTrigger is removed
virtual void OnUnitExit([[maybe_unused]] Unit* unit, [[maybe_unused]] AreaTriggerExitReason reason) { }
// Called when the AreaTrigger is removed
virtual void OnRemove() { }
// Pass parameters between AI
virtual void DoAction([[maybe_unused]] int32 param) { }
virtual uint32 GetData([[maybe_unused]] uint32 id) const { return 0; }
virtual void SetData([[maybe_unused]] uint32 id, [[maybe_unused]] uint32 value) { }
virtual void SetGUID([[maybe_unused]] ObjectGuid const& guid, [[maybe_unused]] int32 id) { }
virtual ObjectGuid GetGUID([[maybe_unused]] int32 id) const { return ObjectGuid::Empty; }
// Gets the id of the AI (script id)
uint32 GetId() const { return _scriptId; }
};
class NullAreaTriggerAI : public AreaTriggerAI
{
public:
using AreaTriggerAI::AreaTriggerAI;
};
#endif
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