aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/AI/CoreAI/CombatAI.h
blob: 83f45f806ffe837afc437af288ede450250e20d1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
/*
 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef TRINITY_COMBATAI_H
#define TRINITY_COMBATAI_H

#include "CreatureAI.h"
#include "EventMap.h"

class Creature;

class TC_GAME_API AggressorAI : public CreatureAI
{
    public:
        using CreatureAI::CreatureAI;

        void UpdateAI(uint32) override;
        static int32 Permissible(Creature const* creature);
};

typedef std::vector<uint32> SpellVector;

class TC_GAME_API CombatAI : public CreatureAI
{
    public:
        using CreatureAI::CreatureAI;

        void InitializeAI() override;
        void Reset() override;
        void JustEngagedWith(Unit* who) override;
        void JustDied(Unit* killer) override;
        void UpdateAI(uint32 diff) override;
        void SpellInterrupted(uint32 spellId, uint32 unTimeMs) override;

        static int32 Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }

    protected:
        EventMap _events;
        SpellVector _spells;
};

class TC_GAME_API CasterAI : public CombatAI
{
    public:
        explicit CasterAI(Creature* creature, uint32 scriptId = {}) : CombatAI(creature, scriptId) { _attackDistance = MELEE_RANGE; }
        void InitializeAI() override;
        void AttackStart(Unit* victim) override { AttackStartCaster(victim, _attackDistance); }
        void UpdateAI(uint32 diff) override;
        void JustEngagedWith(Unit* /*who*/) override;
    private:
        float _attackDistance;
};

struct TC_GAME_API TurretAI : public CreatureAI
{
    public:
        explicit TurretAI(Creature* creature, uint32 scriptId = {}) noexcept;
        bool CanAIAttack(Unit const* who) const override;
        void AttackStart(Unit* who) override;
        void UpdateAI(uint32 diff) override;

        static int32 Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }

    protected:
        float _minimumRange;
};

#define VEHICLE_CONDITION_CHECK_TIME 1000
#define VEHICLE_DISMISS_TIME 5000

struct TC_GAME_API VehicleAI : public CreatureAI
{
    public:
        explicit VehicleAI(Creature* creature, uint32 scriptId = {}) noexcept;

        void UpdateAI(uint32 diff) override;
        void MoveInLineOfSight(Unit*) override { }
        void AttackStart(Unit*) override { }
        void OnCharmed(bool isNew) override;

        static int32 Permissible(Creature const* creature);

    private:
        void LoadConditions();
        void CheckConditions(uint32 diff);

        bool _hasConditions;
        uint32 _conditionsTimer;
        bool _dismiss;
        uint32 _dismissTimer;
};

#endif