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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_CONVERSATIONAI_H
#define TRINITY_CONVERSATIONAI_H
#include "Define.h"
#include "ObjectGuid.h"
class Conversation;
class Unit;
class Player;
class TC_GAME_API ConversationAI
{
uint32 _scriptId;
protected:
Conversation* const conversation;
public:
explicit ConversationAI(Conversation* c, uint32 scriptId = {}) noexcept;
ConversationAI(ConversationAI const&) = delete;
ConversationAI(ConversationAI&&) = delete;
ConversationAI& operator=(ConversationAI const&) = delete;
ConversationAI& operator=(ConversationAI&&) = delete;
virtual ~ConversationAI();
// Called when the Conversation has just been initialized, just before added to map
virtual void OnInitialize() {}
// Called when Conversation is created but not added to Map yet.
virtual void OnCreate([[maybe_unused]] Unit* creator) { }
// Called when Conversation is started
virtual void OnStart() { }
// Called when player sends CMSG_CONVERSATION_LINE_STARTED with valid conversation guid
virtual void OnLineStarted([[maybe_unused]] uint32 lineId, [[maybe_unused]] Player* sender) { }
// Called for each update tick
virtual void OnUpdate([[maybe_unused]] uint32 diff) { }
// Called when the Conversation is removed
virtual void OnRemove() { }
// Pass parameters between AI
virtual void DoAction([[maybe_unused]] int32 param) { }
virtual uint32 GetData([[maybe_unused]] uint32 id) const { return 0; }
virtual void SetData([[maybe_unused]] uint32 id, [[maybe_unused]] uint32 value) { }
virtual void SetGUID([[maybe_unused]] ObjectGuid const& guid, [[maybe_unused]] int32 id) { }
virtual ObjectGuid GetGUID([[maybe_unused]] int32 id) const { return ObjectGuid::Empty; }
// Gets the id of the AI (script id)
uint32 GetId() const { return _scriptId; }
};
class NullConversationAI final : public ConversationAI
{
public:
using ConversationAI::ConversationAI;
};
#endif
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