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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef AUCTION_HOUSE_BOT_H
#define AUCTION_HOUSE_BOT_H
#include "Define.h"
#include "ObjectGuid.h"
#include "SharedDefines.h"
#include <string>
class AuctionBotSeller;
class AuctionBotBuyer;
// shadow of ItemQualities with skipped ITEM_QUALITY_HEIRLOOM, anything after ITEM_QUALITY_ARTIFACT(6) in fact
enum AuctionQuality
{
AUCTION_QUALITY_GRAY = ITEM_QUALITY_POOR,
AUCTION_QUALITY_WHITE = ITEM_QUALITY_NORMAL,
AUCTION_QUALITY_GREEN = ITEM_QUALITY_UNCOMMON,
AUCTION_QUALITY_BLUE = ITEM_QUALITY_RARE,
AUCTION_QUALITY_PURPLE = ITEM_QUALITY_EPIC,
AUCTION_QUALITY_ORANGE = ITEM_QUALITY_LEGENDARY,
AUCTION_QUALITY_YELLOW = ITEM_QUALITY_ARTIFACT,
};
#define MAX_AUCTION_QUALITY 7
enum AuctionHouseType
{
AUCTION_HOUSE_NEUTRAL = 0,
AUCTION_HOUSE_ALLIANCE = 1,
AUCTION_HOUSE_HORDE = 2
};
#define MAX_AUCTION_HOUSE_TYPE 3
enum AuctionBotConfigUInt32Values
{
CONFIG_AHBOT_MAXTIME,
CONFIG_AHBOT_MINTIME,
CONFIG_AHBOT_ITEMS_PER_CYCLE_BOOST,
CONFIG_AHBOT_ITEMS_PER_CYCLE_NORMAL,
CONFIG_AHBOT_ALLIANCE_ITEM_AMOUNT_RATIO,
CONFIG_AHBOT_HORDE_ITEM_AMOUNT_RATIO,
CONFIG_AHBOT_NEUTRAL_ITEM_AMOUNT_RATIO,
CONFIG_AHBOT_ITEM_MIN_ITEM_LEVEL,
CONFIG_AHBOT_ITEM_MAX_ITEM_LEVEL,
CONFIG_AHBOT_ITEM_MIN_REQ_LEVEL,
CONFIG_AHBOT_ITEM_MAX_REQ_LEVEL,
CONFIG_AHBOT_ITEM_MIN_SKILL_RANK,
CONFIG_AHBOT_ITEM_MAX_SKILL_RANK,
CONFIG_AHBOT_ITEM_GRAY_AMOUNT,
CONFIG_AHBOT_ITEM_WHITE_AMOUNT,
CONFIG_AHBOT_ITEM_GREEN_AMOUNT,
CONFIG_AHBOT_ITEM_BLUE_AMOUNT,
CONFIG_AHBOT_ITEM_PURPLE_AMOUNT,
CONFIG_AHBOT_ITEM_ORANGE_AMOUNT,
CONFIG_AHBOT_ITEM_YELLOW_AMOUNT,
CONFIG_AHBOT_CLASS_CONSUMABLE_PRIORITY,
CONFIG_AHBOT_CLASS_CONTAINER_PRIORITY,
CONFIG_AHBOT_CLASS_WEAPON_PRIORITY,
CONFIG_AHBOT_CLASS_GEM_PRIORITY,
CONFIG_AHBOT_CLASS_ARMOR_PRIORITY,
CONFIG_AHBOT_CLASS_REAGENT_PRIORITY,
CONFIG_AHBOT_CLASS_PROJECTILE_PRIORITY,
CONFIG_AHBOT_CLASS_TRADEGOOD_PRIORITY,
CONFIG_AHBOT_CLASS_GENERIC_PRIORITY,
CONFIG_AHBOT_CLASS_RECIPE_PRIORITY,
CONFIG_AHBOT_CLASS_QUIVER_PRIORITY,
CONFIG_AHBOT_CLASS_QUEST_PRIORITY,
CONFIG_AHBOT_CLASS_KEY_PRIORITY,
CONFIG_AHBOT_CLASS_MISC_PRIORITY,
CONFIG_AHBOT_CLASS_GLYPH_PRIORITY,
CONFIG_AHBOT_ALLIANCE_PRICE_RATIO,
CONFIG_AHBOT_HORDE_PRICE_RATIO,
CONFIG_AHBOT_NEUTRAL_PRICE_RATIO,
CONFIG_AHBOT_ITEM_GRAY_PRICE_RATIO,
CONFIG_AHBOT_ITEM_WHITE_PRICE_RATIO,
CONFIG_AHBOT_ITEM_GREEN_PRICE_RATIO,
CONFIG_AHBOT_ITEM_BLUE_PRICE_RATIO,
CONFIG_AHBOT_ITEM_PURPLE_PRICE_RATIO,
CONFIG_AHBOT_ITEM_ORANGE_PRICE_RATIO,
CONFIG_AHBOT_ITEM_YELLOW_PRICE_RATIO,
CONFIG_AHBOT_CLASS_CONSUMABLE_PRICE_RATIO,
CONFIG_AHBOT_CLASS_CONTAINER_PRICE_RATIO,
CONFIG_AHBOT_CLASS_WEAPON_PRICE_RATIO,
CONFIG_AHBOT_CLASS_GEM_PRICE_RATIO,
CONFIG_AHBOT_CLASS_ARMOR_PRICE_RATIO,
CONFIG_AHBOT_CLASS_REAGENT_PRICE_RATIO,
CONFIG_AHBOT_CLASS_PROJECTILE_PRICE_RATIO,
CONFIG_AHBOT_CLASS_TRADEGOOD_PRICE_RATIO,
CONFIG_AHBOT_CLASS_GENERIC_PRICE_RATIO,
CONFIG_AHBOT_CLASS_RECIPE_PRICE_RATIO,
CONFIG_AHBOT_CLASS_MONEY_PRICE_RATIO,
CONFIG_AHBOT_CLASS_QUIVER_PRICE_RATIO,
CONFIG_AHBOT_CLASS_QUEST_PRICE_RATIO,
CONFIG_AHBOT_CLASS_KEY_PRICE_RATIO,
CONFIG_AHBOT_CLASS_PERMANENT_PRICE_RATIO,
CONFIG_AHBOT_CLASS_MISC_PRICE_RATIO,
CONFIG_AHBOT_CLASS_GLYPH_PRICE_RATIO,
CONFIG_AHBOT_BUYER_RECHECK_INTERVAL,
CONFIG_AHBOT_BUYER_BASEPRICE_GRAY,
CONFIG_AHBOT_BUYER_BASEPRICE_WHITE,
CONFIG_AHBOT_BUYER_BASEPRICE_GREEN,
CONFIG_AHBOT_BUYER_BASEPRICE_BLUE,
CONFIG_AHBOT_BUYER_BASEPRICE_PURPLE,
CONFIG_AHBOT_BUYER_BASEPRICE_ORANGE,
CONFIG_AHBOT_BUYER_BASEPRICE_YELLOW,
CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_GRAY,
CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_WHITE,
CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_GREEN,
CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_BLUE,
CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_PURPLE,
CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_ORANGE,
CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_YELLOW,
CONFIG_AHBOT_CLASS_MISC_MOUNT_MIN_REQ_LEVEL,
CONFIG_AHBOT_CLASS_MISC_MOUNT_MAX_REQ_LEVEL,
CONFIG_AHBOT_CLASS_MISC_MOUNT_MIN_SKILL_RANK,
CONFIG_AHBOT_CLASS_MISC_MOUNT_MAX_SKILL_RANK,
CONFIG_AHBOT_CLASS_GLYPH_MIN_REQ_LEVEL,
CONFIG_AHBOT_CLASS_GLYPH_MAX_REQ_LEVEL,
CONFIG_AHBOT_CLASS_GLYPH_MIN_ITEM_LEVEL,
CONFIG_AHBOT_CLASS_GLYPH_MAX_ITEM_LEVEL,
CONFIG_AHBOT_CLASS_TRADEGOOD_MIN_ITEM_LEVEL,
CONFIG_AHBOT_CLASS_TRADEGOOD_MAX_ITEM_LEVEL,
CONFIG_AHBOT_CLASS_CONTAINER_MIN_ITEM_LEVEL,
CONFIG_AHBOT_CLASS_CONTAINER_MAX_ITEM_LEVEL,
CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_CONSUMABLE,
CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_CONTAINER,
CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_WEAPON,
CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GEM,
CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_ARMOR,
CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_REAGENT,
CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_PROJECTILE,
CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_TRADEGOOD,
CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GENERIC,
CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_RECIPE,
CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_QUIVER,
CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_QUEST,
CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_KEY,
CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_MISC,
CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GLYPH,
CONFIG_AHBOT_ACCOUNT_ID,
CONFIG_UINT32_AHBOT_UINT32_COUNT
};
enum AuctionBotConfigBoolValues
{
CONFIG_AHBOT_BUYER_ALLIANCE_ENABLED,
CONFIG_AHBOT_BUYER_HORDE_ENABLED,
CONFIG_AHBOT_BUYER_NEUTRAL_ENABLED,
CONFIG_AHBOT_ITEMS_VENDOR,
CONFIG_AHBOT_ITEMS_LOOT,
CONFIG_AHBOT_ITEMS_MISC,
CONFIG_AHBOT_BIND_NO,
CONFIG_AHBOT_BIND_PICKUP,
CONFIG_AHBOT_BIND_EQUIP,
CONFIG_AHBOT_BIND_USE,
CONFIG_AHBOT_BIND_QUEST,
CONFIG_AHBOT_BUYPRICE_SELLER,
CONFIG_AHBOT_SELLER_ENABLED,
CONFIG_AHBOT_BUYER_ENABLED,
CONFIG_AHBOT_LOCKBOX_ENABLED,
CONFIG_AHBOT_CLASS_CONSUMABLE_ALLOW_ZERO,
CONFIG_AHBOT_CLASS_CONTAINER_ALLOW_ZERO,
CONFIG_AHBOT_CLASS_WEAPON_ALLOW_ZERO,
CONFIG_AHBOT_CLASS_GEM_ALLOW_ZERO,
CONFIG_AHBOT_CLASS_ARMOR_ALLOW_ZERO,
CONFIG_AHBOT_CLASS_REAGENT_ALLOW_ZERO,
CONFIG_AHBOT_CLASS_PROJECTILE_ALLOW_ZERO,
CONFIG_AHBOT_CLASS_TRADEGOOD_ALLOW_ZERO,
CONFIG_AHBOT_CLASS_RECIPE_ALLOW_ZERO,
CONFIG_AHBOT_CLASS_QUIVER_ALLOW_ZERO,
CONFIG_AHBOT_CLASS_QUEST_ALLOW_ZERO,
CONFIG_AHBOT_CLASS_KEY_ALLOW_ZERO,
CONFIG_AHBOT_CLASS_MISC_ALLOW_ZERO,
CONFIG_AHBOT_CLASS_GLYPH_ALLOW_ZERO,
CONFIG_UINT32_AHBOT_BOOL_COUNT
};
enum AuctionBotConfigFloatValues
{
CONFIG_AHBOT_BUYER_CHANCE_FACTOR,
CONFIG_AHBOT_BIDPRICE_MIN,
CONFIG_AHBOT_BIDPRICE_MAX,
CONFIG_AHBOT_FLOAT_COUNT
};
// All basic config data used by other AHBot classes for self-configure.
class TC_GAME_API AuctionBotConfig
{
private:
AuctionBotConfig(): _itemsPerCycleBoost(1000), _itemsPerCycleNormal(20) {}
~AuctionBotConfig() {}
AuctionBotConfig(AuctionBotConfig const&) = delete;
AuctionBotConfig& operator=(AuctionBotConfig const&) = delete;
public:
static AuctionBotConfig* instance();
bool Initialize();
const std::string& GetAHBotIncludes() const { return _AHBotIncludes; }
const std::string& GetAHBotExcludes() const { return _AHBotExcludes; }
uint32 GetConfig(AuctionBotConfigUInt32Values index) const { return _configUint32Values[index]; }
bool GetConfig(AuctionBotConfigBoolValues index) const { return _configBoolValues[index]; }
float GetConfig(AuctionBotConfigFloatValues index) const { return _configFloatValues[index]; }
void SetConfig(AuctionBotConfigBoolValues index, bool value) { _configBoolValues[index] = value; }
void SetConfig(AuctionBotConfigUInt32Values index, uint32 value) { _configUint32Values[index] = value; }
void SetConfig(AuctionBotConfigFloatValues index, float value) { _configFloatValues[index] = value; }
uint32 GetConfigItemAmountRatio(AuctionHouseType houseType) const;
uint32 GetConfigPriceRatio(AuctionHouseType houseType) const;
bool GetConfigBuyerEnabled(AuctionHouseType houseType) const;
uint32 GetConfigItemQualityAmount(AuctionQuality quality) const;
uint32 GetItemPerCycleBoost() const { return _itemsPerCycleBoost; }
uint32 GetItemPerCycleNormal() const { return _itemsPerCycleNormal; }
ObjectGuid GetRandChar() const;
ObjectGuid GetRandCharExclude(ObjectGuid exclude) const;
bool IsBotChar(ObjectGuid characterID) const;
void Reload() { GetConfigFromFile(); }
uint32 GetAuctionHouseId(AuctionHouseType houseType) const;
static char const* GetHouseTypeName(AuctionHouseType houseType);
private:
std::string _AHBotIncludes;
std::string _AHBotExcludes;
std::vector<ObjectGuid> _AHBotCharacters;
uint32 _itemsPerCycleBoost;
uint32 _itemsPerCycleNormal;
uint32 _configUint32Values[CONFIG_UINT32_AHBOT_UINT32_COUNT];
bool _configBoolValues[CONFIG_UINT32_AHBOT_BOOL_COUNT];
float _configFloatValues[CONFIG_AHBOT_FLOAT_COUNT];
void SetAHBotIncludes(const std::string& AHBotIncludes) { _AHBotIncludes = AHBotIncludes; }
void SetAHBotExcludes(const std::string& AHBotExcludes) { _AHBotExcludes = AHBotExcludes; }
void SetConfig(AuctionBotConfigUInt32Values index, char const* fieldname, uint32 defvalue);
void SetConfigMax(AuctionBotConfigUInt32Values index, char const* fieldname, uint32 defvalue, uint32 maxvalue);
void SetConfigMinMax(AuctionBotConfigUInt32Values index, char const* fieldname, uint32 defvalue, uint32 minvalue, uint32 maxvalue);
void SetConfig(AuctionBotConfigBoolValues index, char const* fieldname, bool defvalue);
void SetConfig(AuctionBotConfigFloatValues index, char const* fieldname, float defvalue);
void GetConfigFromFile();
};
#define sAuctionBotConfig AuctionBotConfig::instance()
class AuctionBotAgent
{
public:
AuctionBotAgent() {}
virtual ~AuctionBotAgent() {}
virtual bool Initialize() = 0;
virtual bool Update(AuctionHouseType houseType) = 0;
};
struct AuctionHouseBotStatusInfoPerType
{
uint32 ItemsCount;
uint32 QualityInfo[MAX_AUCTION_QUALITY];
};
typedef AuctionHouseBotStatusInfoPerType AuctionHouseBotStatusInfo[MAX_AUCTION_HOUSE_TYPE];
// This class handle both Selling and Buying method
// (holder of AuctionBotBuyer and AuctionBotSeller objects)
class TC_GAME_API AuctionHouseBot
{
private:
AuctionHouseBot();
~AuctionHouseBot();
AuctionHouseBot(AuctionHouseBot const&) = delete;
AuctionHouseBot& operator=(AuctionHouseBot const&) = delete;
public:
static AuctionHouseBot* instance();
void Update();
void Initialize();
// Followed method is mainly used by cs_ahbot.cpp for in-game/console command
void SetItemsRatio(uint32 al, uint32 ho, uint32 ne);
void SetItemsRatioForHouse(AuctionHouseType house, uint32 val);
void SetItemsAmount(uint32(&vals)[MAX_AUCTION_QUALITY]);
void SetItemsAmountForQuality(AuctionQuality quality, uint32 val);
void ReloadAllConfig();
void Rebuild(bool all);
void PrepareStatusInfos(AuctionHouseBotStatusInfo& statusInfo);
private:
void InitializeAgents();
AuctionBotBuyer* _buyer;
AuctionBotSeller* _seller;
uint32 _operationSelector; // 0..2*MAX_AUCTION_HOUSE_TYPE-1
};
#define sAuctionBot AuctionHouseBot::instance()
#endif
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