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/*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef AUCTION_HOUSE_BOT_BUYER_H
#define AUCTION_HOUSE_BOT_BUYER_H
#include "Define.h"
#include "AuctionHouseMgr.h"
#include "AuctionHouseBot.h"
struct BuyerAuctionEval
{
BuyerAuctionEval() : AuctionId(0), LastChecked(0), LastExist(0) { }
uint32 AuctionId;
time_t LastChecked;
time_t LastExist;
};
struct BuyerItemInfo
{
BuyerItemInfo() : BidItemCount(0), BuyItemCount(0), MinBuyPrice(0), MinBidPrice(0), TotalBuyPrice(0), TotalBidPrice(0) { }
uint32 BidItemCount;
uint32 BuyItemCount;
uint32 MinBuyPrice;
uint32 MinBidPrice;
double TotalBuyPrice;
double TotalBidPrice;
};
typedef std::map<uint32, BuyerItemInfo> BuyerItemInfoMap;
typedef std::map<uint32, BuyerAuctionEval> CheckEntryMap;
struct BuyerConfiguration
{
BuyerConfiguration() : BuyerEnabled(false), _houseType(AUCTION_HOUSE_NEUTRAL) { }
void Initialize(AuctionHouseType houseType)
{
_houseType = houseType;
}
AuctionHouseType GetHouseType() const { return _houseType; }
BuyerItemInfoMap SameItemInfo;
CheckEntryMap EligibleItems;
bool BuyerEnabled;
private:
AuctionHouseType _houseType;
};
// This class handle all Buyer method
// (holder of AuctionBotConfig for each auction house type)
class AuctionBotBuyer : public AuctionBotAgent
{
public:
AuctionBotBuyer();
~AuctionBotBuyer();
bool Initialize() override;
bool Update(AuctionHouseType houseType) override;
void LoadConfig();
void BuyAndBidItems(BuyerConfiguration& config);
private:
uint32 _checkInterval;
BuyerConfiguration _houseConfig[MAX_AUCTION_HOUSE_TYPE];
void LoadBuyerValues(BuyerConfiguration& config);
// ahInfo can be NULL
bool RollBuyChance(const BuyerItemInfo* ahInfo, const Item* item, const AuctionEntry* auction, uint32 bidPrice);
bool RollBidChance(const BuyerItemInfo* ahInfo, const Item* item, const AuctionEntry* auction, uint32 bidPrice);
void PlaceBidToEntry(AuctionEntry* auction, uint32 bidPrice);
void BuyEntry(AuctionEntry* auction, AuctionHouseObject* auctionHouse);
void PrepareListOfEntry(BuyerConfiguration& config);
uint32 GetItemInformation(BuyerConfiguration& config);
uint32 GetVendorPrice(uint32 quality);
uint32 GetChanceMultiplier(uint32 quality);
};
#endif
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