blob: 2f2af12927e36e3c008216206d90f4eb3142f556 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
|
/*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BATTLEFIELD_MGR_H_
#define BATTLEFIELD_MGR_H_
#include "Battlefield.h"
class Player;
class ZoneScript;
// class to handle player enter / leave / areatrigger / GO use events
class TC_GAME_API BattlefieldMgr
{
public:
static BattlefieldMgr* instance();
// create battlefield events
void InitBattlefield();
// called when a player enters an battlefield area
void HandlePlayerEnterZone(Player* player, uint32 zoneId);
// called when player leaves an battlefield area
void HandlePlayerLeaveZone(Player* player, uint32 zoneId);
// return assigned battlefield
Battlefield* GetBattlefieldToZoneId(uint32 zoneId);
Battlefield* GetBattlefieldByBattleId(uint32 battleId);
ZoneScript* GetZoneScript(uint32 zoneId);
void AddZone(uint32 zoneId, Battlefield* bf);
void Update(uint32 diff);
private:
BattlefieldMgr();
~BattlefieldMgr();
typedef std::vector<Battlefield*> BattlefieldSet;
typedef std::map<uint32 /*zoneId*/, Battlefield*> BattlefieldMap;
// contains all initiated battlefield events
// used when initing / cleaning up
BattlefieldSet _battlefieldSet;
// maps the zone ids to an battlefield event
// used in player event handling
BattlefieldMap _battlefieldMap;
// update interval
uint32 _updateTimer;
};
#define sBattlefieldMgr BattlefieldMgr::instance()
#endif // BATTLEFIELD_MGR_H_
|