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/*
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Define.h"
#include "ArenaTeamMgr.h"
#include "World.h"
#include "Log.h"
#include "DatabaseEnv.h"
#include "Language.h"
#include "ObjectAccessor.h"
#include "Player.h"
ArenaTeamMgr::ArenaTeamMgr()
{
NextArenaTeamId = 1;
}
ArenaTeamMgr::~ArenaTeamMgr()
{
for (ArenaTeamContainer::iterator itr = ArenaTeamStore.begin(); itr != ArenaTeamStore.end(); ++itr)
delete itr->second;
}
// Arena teams collection
ArenaTeam* ArenaTeamMgr::GetArenaTeamById(uint32 arenaTeamId) const
{
ArenaTeamContainer::const_iterator itr = ArenaTeamStore.find(arenaTeamId);
if (itr != ArenaTeamStore.end())
return itr->second;
return NULL;
}
ArenaTeam* ArenaTeamMgr::GetArenaTeamByName(const std::string& arenaTeamName) const
{
std::string search = arenaTeamName;
std::transform(search.begin(), search.end(), search.begin(), ::toupper);
for (ArenaTeamContainer::const_iterator itr = ArenaTeamStore.begin(); itr != ArenaTeamStore.end(); ++itr)
{
std::string teamName = itr->second->GetName();
std::transform(teamName.begin(), teamName.end(), teamName.begin(), ::toupper);
if (search == teamName)
return itr->second;
}
return NULL;
}
ArenaTeam* ArenaTeamMgr::GetArenaTeamByCaptain(ObjectGuid guid) const
{
for (ArenaTeamContainer::const_iterator itr = ArenaTeamStore.begin(); itr != ArenaTeamStore.end(); ++itr)
if (itr->second->GetCaptain() == guid)
return itr->second;
return NULL;
}
void ArenaTeamMgr::AddArenaTeam(ArenaTeam* arenaTeam)
{
ArenaTeamStore[arenaTeam->GetId()] = arenaTeam;
}
void ArenaTeamMgr::RemoveArenaTeam(uint32 arenaTeamId)
{
ArenaTeamStore.erase(arenaTeamId);
}
uint32 ArenaTeamMgr::GenerateArenaTeamId()
{
if (NextArenaTeamId >= 0xFFFFFFFE)
{
TC_LOG_ERROR("bg.battleground", "Arena team ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return NextArenaTeamId++;
}
void ArenaTeamMgr::LoadArenaTeams()
{
uint32 oldMSTime = getMSTime();
// Clean out the trash before loading anything
CharacterDatabase.Execute("DELETE FROM arena_team_member WHERE arenaTeamId NOT IN (SELECT arenaTeamId FROM arena_team)"); // One-time query
// 0 1 2 3 4 5 6 7 8
QueryResult result = CharacterDatabase.Query("SELECT arenaTeamId, name, captainGuid, type, backgroundColor, emblemStyle, emblemColor, borderStyle, borderColor, "
// 9 10 11 12 13 14
"rating, weekGames, weekWins, seasonGames, seasonWins, rank FROM arena_team ORDER BY arenaTeamId ASC");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 arena teams. DB table `arena_team` is empty!");
return;
}
QueryResult result2 = CharacterDatabase.Query(
// 0 1 2 3 4 5 6 7 8 9
"SELECT arenaTeamId, atm.guid, atm.weekGames, atm.weekWins, atm.seasonGames, atm.seasonWins, c.name, class, personalRating, matchMakerRating FROM arena_team_member atm"
" INNER JOIN arena_team ate USING (arenaTeamId)"
" LEFT JOIN characters AS c ON atm.guid = c.guid"
" LEFT JOIN character_arena_stats AS cas ON c.guid = cas.guid AND (cas.slot = 0 AND ate.type = 2 OR cas.slot = 1 AND ate.type = 3 OR cas.slot = 2 AND ate.type = 5)"
" ORDER BY atm.arenateamid ASC");
uint32 count = 0;
do
{
ArenaTeam* newArenaTeam = new ArenaTeam;
if (!newArenaTeam->LoadArenaTeamFromDB(result) || !newArenaTeam->LoadMembersFromDB(result2))
{
newArenaTeam->Disband(NULL);
delete newArenaTeam;
continue;
}
AddArenaTeam(newArenaTeam);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u arena teams in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
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