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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_BATTLEGROUND_SCORE_H
#define TRINITY_BATTLEGROUND_SCORE_H
#include "BattlegroundPackets.h"
#include "ObjectGuid.h"
#include <map>
#include <string>
struct BattlegroundPlayerScoreTemplate;
enum ScoreType
{
// ALL
SCORE_KILLING_BLOWS = 1,
SCORE_DEATHS = 2,
SCORE_HONORABLE_KILLS = 3,
SCORE_BONUS_HONOR = 4,
SCORE_DAMAGE_DONE = 5,
SCORE_HEALING_DONE = 6
};
struct BattlegroundScore
{
BattlegroundScore(ObjectGuid playerGuid, uint32 team, std::unordered_set<uint32> const* pvpStatIds);
virtual ~BattlegroundScore();
void UpdateScore(uint32 type, uint32 value);
void UpdatePvpStat(uint32 pvpStatID, uint32 value);
// For Logging purpose
std::string ToString() const;
uint32 GetKillingBlows() const { return KillingBlows; }
uint32 GetDeaths() const { return Deaths; }
uint32 GetHonorableKills() const { return HonorableKills; }
uint32 GetBonusHonor() const { return BonusHonor; }
uint32 GetDamageDone() const { return DamageDone; }
uint32 GetHealingDone() const { return HealingDone; }
uint32 GetAttr(uint8 index) const;
void BuildPvPLogPlayerDataPacket(WorldPackets::Battleground::PVPMatchStatistics::PVPMatchPlayerStatistics& playerData) const;
protected:
ObjectGuid PlayerGuid;
uint8 TeamId; // PvPTeamId
// Default score, present in every type
uint32 KillingBlows;
uint32 Deaths;
uint32 HonorableKills;
uint32 BonusHonor;
uint32 DamageDone;
uint32 HealingDone;
uint32 PreMatchRating;
uint32 PreMatchMMR;
uint32 PostMatchRating;
uint32 PostMatchMMR;
std::map<uint32 /*pvpStatID*/, uint32 /*value*/> PvpStats;
private:
std::unordered_set<uint32> const* _validPvpStatIds;
};
#endif // TRINITY_BATTLEGROUND_SCORE_H
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