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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_BATTLEGROUND_SCRIPT_H
#define TRINITY_BATTLEGROUND_SCRIPT_H
#include "SharedDefines.h"
#include "ZoneScript.h"
#ifdef TRINITY_API_USE_DYNAMIC_LINKING
#include <memory>
#endif
class Battleground;
class BattlegroundMap;
class ModuleReference;
class TC_GAME_API BattlegroundScript : public ZoneScript
{
public:
explicit BattlegroundScript(BattlegroundMap* map) noexcept;
~BattlegroundScript() override = default;
virtual void OnInit() { }
virtual void OnUpdate([[maybe_unused]] uint32 diff) { }
virtual void OnPrepareStage1() { }
virtual void OnPrepareStage2() { }
virtual void OnPrepareStage3() { }
virtual void OnStart() { }
virtual void OnEnd([[maybe_unused]] Team winner) { }
virtual void OnPlayerJoined([[maybe_unused]] Player* player, [[maybe_unused]] bool inBattleground) { }
virtual void OnPlayerLeft([[maybe_unused]] Player* player) { }
virtual void OnPlayerKilled([[maybe_unused]] Player* victim, [[maybe_unused]] Player* killer) { }
virtual void OnUnitKilled([[maybe_unused]] Creature* victim, [[maybe_unused]] Unit* killer) { }
virtual Team GetPrematureWinner();
void TriggerGameEvent(uint32 gameEventId, WorldObject* source = nullptr, WorldObject* target = nullptr) override;
protected:
void UpdateWorldState(int32 worldStateId, int32 value, bool hidden = false) const;
BattlegroundMap* battlegroundMap;
Battleground* battleground;
private:
#ifdef TRINITY_API_USE_DYNAMIC_LINKING
// Strong reference to the associated script module
std::shared_ptr<ModuleReference> module_reference;
#endif // #ifndef TRINITY_API_USE_DYNAMIC_LINKING
};
class TC_GAME_API ArenaScript : public BattlegroundScript
{
public:
explicit ArenaScript(BattlegroundMap* map);
~ArenaScript() override = default;
protected:
GameObject* CreateObject(uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, GOState goState = GO_STATE_READY) const;
Creature* CreateCreature(uint32 entry, float x, float y, float z, float o) const;
};
#endif // TRINITY_BATTLEGROUND_SCRIPT_H
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