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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITYCORE_CHAT_H
#define TRINITYCORE_CHAT_H
#include "ObjectGuid.h"
#include "StringFormat.h"
class ChatHandler;
class Creature;
class GameObject;
class Group;
class Player;
class Unit;
class WorldSession;
class WorldObject;
struct GameTele;
enum LocaleConstant : uint8;
class TC_GAME_API ChatHandler
{
public:
bool IsConsole() const { return (m_session == nullptr); }
WorldSession* GetSession() { return m_session; }
WorldSession const* GetSession() const { return m_session; }
Player* GetPlayer() const;
explicit ChatHandler(WorldSession* session) : m_session(session), sentErrorMessage(false) { }
virtual ~ChatHandler() { }
static char* LineFromMessage(char*& pos);
// function with different implementation for chat/console
virtual char const* GetTrinityString(uint32 entry) const;
virtual void SendSysMessage(std::string_view str, bool escapeCharacters = false);
void SendSysMessage(uint32 entry);
template<typename... Args>
void PSendSysMessage(const char* fmt, Args&&... args)
{
SendSysMessage(Trinity::StringFormat(fmt, std::forward<Args>(args)...).c_str());
}
template<typename... Args>
void PSendSysMessage(uint32 entry, Args&&... args)
{
SendSysMessage(PGetParseString(entry, std::forward<Args>(args)...).c_str());
}
template<typename... Args>
std::string PGetParseString(uint32 entry, Args&&... args) const
{
return Trinity::StringFormat(GetTrinityString(entry), std::forward<Args>(args)...);
}
bool _ParseCommands(std::string_view text);
virtual bool ParseCommands(std::string_view text);
void SendGlobalSysMessage(const char *str);
// function with different implementation for chat/console
virtual bool IsHumanReadable() const { return true; }
virtual bool HasPermission(uint32 permission) const;
virtual std::string GetNameLink() const;
virtual bool needReportToTarget(Player* chr) const;
virtual LocaleConstant GetSessionDbcLocale() const;
virtual LocaleConstant GetSessionDbLocaleIndex() const;
bool HasLowerSecurity(Player* target, ObjectGuid guid, bool strong = false);
bool HasLowerSecurityAccount(WorldSession* target, uint32 account, bool strong = false);
void SendGlobalGMSysMessage(const char *str);
Player* getSelectedPlayer();
Creature* getSelectedCreature();
Unit* getSelectedUnit();
WorldObject* getSelectedObject();
// Returns either the selected player or self if there is no selected player
Player* getSelectedPlayerOrSelf();
char* extractKeyFromLink(char* text, char const* linkType, char** something1 = nullptr);
char* extractKeyFromLink(char* text, char const* const* linkTypes, int* found_idx, char** something1 = nullptr);
char* extractQuotedArg(char* args);
uint32 extractSpellIdFromLink(char* text);
ObjectGuid::LowType extractLowGuidFromLink(char* text, HighGuid& guidHigh);
bool GetPlayerGroupAndGUIDByName(const char* cname, Player*& player, Group*& group, ObjectGuid& guid, bool offline = false);
std::string extractPlayerNameFromLink(char* text);
// select by arg (name/link) or in-game selection online/offline player or self if a creature is selected
bool extractPlayerTarget(char* args, Player** player, ObjectGuid* player_guid = nullptr, std::string* player_name = nullptr);
std::string playerLink(std::string const& name) const;
std::string GetNameLink(Player* chr) const;
GameObject* GetNearbyGameObject();
GameObject* GetObjectFromPlayerMapByDbGuid(ObjectGuid::LowType lowguid);
Creature* GetCreatureFromPlayerMapByDbGuid(ObjectGuid::LowType lowguid);
bool HasSentErrorMessage() const { return sentErrorMessage; }
void SetSentErrorMessage(bool val){ sentErrorMessage = val; }
protected:
explicit ChatHandler() : m_session(nullptr), sentErrorMessage(false) { } // for CLI subclass
private:
WorldSession* m_session; // != nullptr for chat command call and nullptr for CLI command
// common global flag
bool sentErrorMessage;
};
class TC_GAME_API CliHandler : public ChatHandler
{
public:
using Print = void(void*, std::string_view);
explicit CliHandler(void* callbackArg, Print* zprint) : m_callbackArg(callbackArg), m_print(zprint) { }
// overwrite functions
char const* GetTrinityString(uint32 entry) const override;
bool HasPermission(uint32 /*permission*/) const override { return true; }
void SendSysMessage(std::string_view, bool escapeCharacters) override;
bool ParseCommands(std::string_view str) override;
std::string GetNameLink() const override;
bool needReportToTarget(Player* chr) const override;
LocaleConstant GetSessionDbcLocale() const override;
LocaleConstant GetSessionDbLocaleIndex() const override;
private:
void* m_callbackArg;
Print* m_print;
};
class TC_GAME_API AddonChannelCommandHandler : public ChatHandler
{
public:
static std::string const PREFIX;
using ChatHandler::ChatHandler;
bool ParseCommands(std::string_view str) override;
void SendSysMessage(std::string_view, bool escapeCharacters) override;
using ChatHandler::SendSysMessage;
bool IsHumanReadable() const override { return humanReadable; }
private:
void Send(std::string const& msg);
void SendAck();
void SendOK();
void SendFailed();
char const* echo = nullptr;
bool hadAck = false;
bool humanReadable = false;
};
#endif
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