1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
|
/*
* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _UNITEVENTS
#define _UNITEVENTS
#include "Common.h"
class ThreatContainer;
class ThreatManager;
class HostileReference;
//==============================================================
//==============================================================
enum UNIT_EVENT_TYPE
{
// Player/Pet changed on/offline status
UEV_THREAT_REF_ONLINE_STATUS = 1<<0,
// Threat for Player/Pet changed
UEV_THREAT_REF_THREAT_CHANGE = 1<<1,
// Player/Pet will be removed from list (dead) [for internal use]
UEV_THREAT_REF_REMOVE_FROM_LIST = 1<<2,
// Player/Pet entered/left water or some other place where it is/was not accessible for the creature
UEV_THREAT_REF_ACCESSIBLE_STATUS = 1<<3,
// Threat list is going to be sorted (if dirty flag is set)
UEV_THREAT_SORT_LIST = 1<<4,
// New target should be fetched, could tbe the current target as well
UEV_THREAT_SET_NEXT_TARGET = 1<<5,
// A new victim (target) was set. Could be NULL
UEV_THREAT_VICTIM_CHANGED = 1<<6
// Future use
//UEV_UNIT_KILLED = 1<<7,
//Future use
//UEV_UNIT_HEALTH_CHANGE = 1<<8,
};
#define UEV_THREAT_REF_EVENT_MASK (UEV_THREAT_REF_ONLINE_STATUS | UEV_THREAT_REF_THREAT_CHANGE | UEV_THREAT_REF_REMOVE_FROM_LIST | UEV_THREAT_REF_ACCESSIBLE_STATUS)
#define UEV_THREAT_MANAGER_EVENT_MASK (UEV_THREAT_SORT_LIST | UEV_THREAT_SET_NEXT_TARGET | UEV_THREAT_VICTIM_CHANGED)
#define UEV_ALL_EVENT_MASK (0xffffffff)
// Future use
//#define UEV_UNIT_EVENT_MASK (UEV_UNIT_KILLED | UEV_UNIT_HEALTH_CHANGE)
//==============================================================
class UnitBaseEvent
{
public:
explicit UnitBaseEvent(uint32 pType) { iType = pType; }
uint32 getType() const { return iType; }
bool matchesTypeMask(uint32 pMask) const { return (iType & pMask) != 0; }
private:
uint32 iType;
protected:
~UnitBaseEvent() { }
};
//==============================================================
class TC_GAME_API ThreatRefStatusChangeEvent : public UnitBaseEvent
{
private:
HostileReference* iHostileReference;
union
{
float iFValue;
int32 iIValue;
bool iBValue;
};
ThreatManager* iThreatManager;
public:
explicit ThreatRefStatusChangeEvent(uint32 pType) : UnitBaseEvent(pType), iHostileReference(nullptr), iThreatManager(nullptr) { }
ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference) : UnitBaseEvent(pType), iHostileReference(pHostileReference), iThreatManager(nullptr) { }
ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference, float pValue) : UnitBaseEvent(pType), iHostileReference(pHostileReference), iFValue(pValue), iThreatManager(nullptr) { }
ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference, bool pValue) : UnitBaseEvent(pType), iHostileReference(pHostileReference), iBValue(pValue), iThreatManager(nullptr) { }
int32 getIValue() const { return iIValue; }
float getFValue() const { return iFValue; }
bool getBValue() const { return iBValue; }
void setBValue(bool pValue) { iBValue = pValue; }
HostileReference* getReference() const { return iHostileReference; }
void setThreatManager(ThreatManager* pThreatManager) { iThreatManager = pThreatManager; }
ThreatManager* getThreatManager() const { return iThreatManager; }
};
#endif
|