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/*
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "LFG.h"
#include "LFGGroupData.h"
namespace lfg
{
LfgGroupData::LfgGroupData(): m_State(LFG_STATE_NONE), m_OldState(LFG_STATE_NONE),
m_Leader(), m_Dungeon(0), m_KicksLeft(LFG_GROUP_MAX_KICKS)
{ }
LfgGroupData::~LfgGroupData()
{ }
bool LfgGroupData::IsLfgGroup()
{
return m_OldState != LFG_STATE_NONE;
}
void LfgGroupData::SetState(LfgState state)
{
switch (state)
{
case LFG_STATE_NONE:
m_Dungeon = 0;
m_KicksLeft = LFG_GROUP_MAX_KICKS;
case LFG_STATE_FINISHED_DUNGEON:
case LFG_STATE_DUNGEON:
m_OldState = state;
// No break on purpose
default:
m_State = state;
}
}
void LfgGroupData::RestoreState()
{
m_State = m_OldState;
}
void LfgGroupData::AddPlayer(ObjectGuid guid)
{
m_Players.insert(guid);
}
uint8 LfgGroupData::RemovePlayer(ObjectGuid guid)
{
GuidSet::iterator it = m_Players.find(guid);
if (it != m_Players.end())
m_Players.erase(it);
return uint8(m_Players.size());
}
void LfgGroupData::RemoveAllPlayers()
{
m_Players.clear();
}
void LfgGroupData::SetLeader(ObjectGuid guid)
{
m_Leader = guid;
}
void LfgGroupData::SetDungeon(uint32 dungeon)
{
m_Dungeon = dungeon;
}
void LfgGroupData::DecreaseKicksLeft()
{
if (m_KicksLeft)
--m_KicksLeft;
}
LfgState LfgGroupData::GetState() const
{
return m_State;
}
LfgState LfgGroupData::GetOldState() const
{
return m_OldState;
}
GuidSet const& LfgGroupData::GetPlayers() const
{
return m_Players;
}
uint8 LfgGroupData::GetPlayerCount() const
{
return m_Players.size();
}
ObjectGuid LfgGroupData::GetLeader() const
{
return m_Leader;
}
uint32 LfgGroupData::GetDungeon(bool asId /* = true */) const
{
if (asId)
return (m_Dungeon & 0x00FFFFFF);
else
return m_Dungeon;
}
uint8 LfgGroupData::GetKicksLeft() const
{
return m_KicksLeft;
}
} // namespace lfg
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