1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
|
/*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _LFGMGR_H
#define _LFGMGR_H
#include "DBCStructure.h"
#include "Field.h"
#include "LFG.h"
#include "LFGQueue.h"
#include "LFGGroupData.h"
#include "LFGPlayerData.h"
class Group;
class Player;
class Quest;
namespace lfg
{
enum LfgOptions
{
LFG_OPTION_ENABLE_DUNGEON_FINDER = 0x01,
LFG_OPTION_ENABLE_RAID_BROWSER = 0x02,
};
enum LFGMgrEnum
{
LFG_TIME_ROLECHECK = 45 * IN_MILLISECONDS,
LFG_TIME_BOOT = 120,
LFG_TIME_PROPOSAL = 45,
LFG_QUEUEUPDATE_INTERVAL = 15 * IN_MILLISECONDS,
LFG_SPELL_DUNGEON_COOLDOWN = 71328,
LFG_SPELL_DUNGEON_DESERTER = 71041,
LFG_SPELL_LUCK_OF_THE_DRAW = 72221,
LFG_GROUP_KICK_VOTES_NEEDED = 3
};
enum LfgFlags
{
LFG_FLAG_UNK1 = 0x1,
LFG_FLAG_UNK2 = 0x2,
LFG_FLAG_SEASONAL = 0x4,
LFG_FLAG_UNK3 = 0x8
};
/// Determines the type of instance
enum LfgType
{
LFG_TYPE_NONE = 0,
LFG_TYPE_DUNGEON = 1,
LFG_TYPE_RAID = 2,
LFG_TYPE_HEROIC = 5,
LFG_TYPE_RANDOM = 6
};
/// Proposal states
enum LfgProposalState
{
LFG_PROPOSAL_INITIATING = 0,
LFG_PROPOSAL_FAILED = 1,
LFG_PROPOSAL_SUCCESS = 2
};
/// Teleport errors
enum LfgTeleportError
{
// 7 = "You can't do that right now" | 5 = No client reaction
LFG_TELEPORTERROR_OK = 0, // Internal use
LFG_TELEPORTERROR_PLAYER_DEAD = 1,
LFG_TELEPORTERROR_FALLING = 2,
LFG_TELEPORTERROR_IN_VEHICLE = 3,
LFG_TELEPORTERROR_FATIGUE = 4,
LFG_TELEPORTERROR_INVALID_LOCATION = 6,
LFG_TELEPORTERROR_CHARMING = 8 // FIXME - It can be 7 or 8 (Need proper data)
};
/// Queue join results
enum LfgJoinResult
{
// 3 = No client reaction | 18 = "Rolecheck failed"
LFG_JOIN_OK = 0x00, // Joined (no client msg)
LFG_JOIN_FAILED = 0x1B, // RoleCheck Failed
LFG_JOIN_GROUPFULL = 0x1C, // Your group is full
LFG_JOIN_INTERNAL_ERROR = 0x1E, // Internal LFG Error
LFG_JOIN_NOT_MEET_REQS = 0x1F, // You do not meet the requirements for the chosen dungeons
LFG_JOIN_PARTY_NOT_MEET_REQS = 6, // One or more party members do not meet the requirements for the chosen dungeons (FIXME)
LFG_JOIN_MIXED_RAID_DUNGEON = 0x20, // You cannot mix dungeons, raids, and random when picking dungeons
LFG_JOIN_MULTI_REALM = 0x21, // The dungeon you chose does not support players from multiple realms
LFG_JOIN_DISCONNECTED = 0x22, // One or more party members are pending invites or disconnected
LFG_JOIN_PARTY_INFO_FAILED = 0x23, // Could not retrieve information about some party members
LFG_JOIN_DUNGEON_INVALID = 0x24, // One or more dungeons was not valid
LFG_JOIN_DESERTER = 0x25, // You can not queue for dungeons until your deserter debuff wears off
LFG_JOIN_PARTY_DESERTER = 0x26, // One or more party members has a deserter debuff
LFG_JOIN_RANDOM_COOLDOWN = 0x27, // You can not queue for random dungeons while on random dungeon cooldown
LFG_JOIN_PARTY_RANDOM_COOLDOWN = 0x28, // One or more party members are on random dungeon cooldown
LFG_JOIN_TOO_MUCH_MEMBERS = 0x29, // You can not enter dungeons with more that 5 party members
LFG_JOIN_USING_BG_SYSTEM = 0x2A, // You can not use the dungeon system while in BG or arenas
LFG_JOIN_ROLE_CHECK_FAILED = 0x2B // Role check failed, client shows special error
};
/// Role check states
enum LfgRoleCheckState
{
LFG_ROLECHECK_DEFAULT = 0, // Internal use = Not initialized.
LFG_ROLECHECK_FINISHED = 1, // Role check finished
LFG_ROLECHECK_INITIALITING = 2, // Role check begins
LFG_ROLECHECK_MISSING_ROLE = 3, // Someone didn't selected a role after 2 mins
LFG_ROLECHECK_WRONG_ROLES = 4, // Can't form a group with that role selection
LFG_ROLECHECK_ABORTED = 5, // Someone leave the group
LFG_ROLECHECK_NO_ROLE = 6 // Someone selected no role
};
// Forward declaration (just to have all typedef together)
struct LFGDungeonData;
struct LfgReward;
struct LfgQueueInfo;
struct LfgRoleCheck;
struct LfgProposal;
struct LfgProposalPlayer;
struct LfgPlayerBoot;
typedef std::map<uint8, LFGQueue> LfgQueueContainer;
typedef std::multimap<uint32, LfgReward const*> LfgRewardContainer;
typedef std::pair<LfgRewardContainer::const_iterator, LfgRewardContainer::const_iterator> LfgRewardContainerBounds;
typedef std::map<uint8, LfgDungeonSet> LfgCachedDungeonContainer;
typedef std::map<ObjectGuid, LfgAnswer> LfgAnswerContainer;
typedef std::map<ObjectGuid, LfgRoleCheck> LfgRoleCheckContainer;
typedef std::map<uint32, LfgProposal> LfgProposalContainer;
typedef std::map<ObjectGuid, LfgProposalPlayer> LfgProposalPlayerContainer;
typedef std::map<ObjectGuid, LfgPlayerBoot> LfgPlayerBootContainer;
typedef std::map<ObjectGuid, LfgGroupData> LfgGroupDataContainer;
typedef std::map<ObjectGuid, LfgPlayerData> LfgPlayerDataContainer;
typedef std::unordered_map<uint32, LFGDungeonData> LFGDungeonContainer;
// Data needed by SMSG_LFG_JOIN_RESULT
struct LfgJoinResultData
{
LfgJoinResultData(LfgJoinResult _result = LFG_JOIN_OK, LfgRoleCheckState _state = LFG_ROLECHECK_DEFAULT):
result(_result), state(_state) { }
LfgJoinResult result;
LfgRoleCheckState state;
LfgLockPartyMap lockmap;
};
// Data needed by SMSG_LFG_UPDATE_STATUS
struct LfgUpdateData
{
LfgUpdateData(LfgUpdateType _type = LFG_UPDATETYPE_DEFAULT): updateType(_type), state(LFG_STATE_NONE), comment("") { }
LfgUpdateData(LfgUpdateType _type, LfgDungeonSet const& _dungeons, std::string const& _comment):
updateType(_type), state(LFG_STATE_NONE), dungeons(_dungeons), comment(_comment) { }
LfgUpdateData(LfgUpdateType _type, LfgState _state, LfgDungeonSet const& _dungeons, std::string const& _comment = ""):
updateType(_type), state(_state), dungeons(_dungeons), comment(_comment) { }
LfgUpdateType updateType;
LfgState state;
LfgDungeonSet dungeons;
std::string comment;
};
// Data needed by SMSG_LFG_QUEUE_STATUS
struct LfgQueueStatusData
{
LfgQueueStatusData(uint8 _queueId = 0, uint32 _dungeonId = 0, time_t _joinTime = 0, int32 _waitTime = -1, int32 _waitTimeAvg = -1, int32 _waitTimeTank = -1, int32 _waitTimeHealer = -1,
int32 _waitTimeDps = -1, uint32 _queuedTime = 0, uint8 _tanks = 0, uint8 _healers = 0, uint8 _dps = 0) :
queueId(_queueId), dungeonId(_dungeonId), joinTime(_joinTime), waitTime(_waitTime), waitTimeAvg(_waitTimeAvg), waitTimeTank(_waitTimeTank),
waitTimeHealer(_waitTimeHealer), waitTimeDps(_waitTimeDps), queuedTime(_queuedTime), tanks(_tanks), healers(_healers), dps(_dps) { }
uint8 queueId;
uint32 dungeonId;
time_t joinTime;
int32 waitTime;
int32 waitTimeAvg;
int32 waitTimeTank;
int32 waitTimeHealer;
int32 waitTimeDps;
uint32 queuedTime;
uint8 tanks;
uint8 healers;
uint8 dps;
};
struct LfgPlayerRewardData
{
LfgPlayerRewardData(uint32 random, uint32 current, bool _done, Quest const* _quest):
rdungeonEntry(random), sdungeonEntry(current), done(_done), quest(_quest) { }
uint32 rdungeonEntry;
uint32 sdungeonEntry;
bool done;
Quest const* quest;
};
/// Reward info
struct LfgReward
{
LfgReward(uint32 _maxLevel = 0, uint32 _firstQuest = 0, uint32 _otherQuest = 0):
maxLevel(_maxLevel), firstQuest(_firstQuest), otherQuest(_otherQuest) { }
uint32 maxLevel;
uint32 firstQuest;
uint32 otherQuest;
};
/// Stores player data related to proposal to join
struct LfgProposalPlayer
{
LfgProposalPlayer(): role(0), accept(LFG_ANSWER_PENDING), group() { }
uint8 role; ///< Proposed role
LfgAnswer accept; ///< Accept status (-1 not answer | 0 Not agree | 1 agree)
ObjectGuid group; ///< Original group guid. 0 if no original group
};
/// Stores group data related to proposal to join
struct LfgProposal
{
LfgProposal(uint32 dungeon = 0): id(0), dungeonId(dungeon), state(LFG_PROPOSAL_INITIATING),
group(), leader(), cancelTime(0), encounters(0), isNew(true)
{ }
uint32 id; ///< Proposal Id
uint32 dungeonId; ///< Dungeon to join
LfgProposalState state; ///< State of the proposal
ObjectGuid group; ///< Proposal group (0 if new)
ObjectGuid leader; ///< Leader guid.
time_t cancelTime; ///< Time when we will cancel this proposal
uint32 encounters; ///< Dungeon Encounters
bool isNew; ///< Determines if it's new group or not
GuidList queues; ///< Queue Ids to remove/readd
GuidList showorder; ///< Show order in update window
LfgProposalPlayerContainer players; ///< Players data
};
/// Stores all rolecheck info of a group that wants to join
struct LfgRoleCheck
{
time_t cancelTime; ///< Time when the rolecheck will fail
LfgRolesMap roles; ///< Player selected roles
LfgRoleCheckState state; ///< State of the rolecheck
LfgDungeonSet dungeons; ///< Dungeons group is applying for (expanded random dungeons)
uint32 rDungeonId; ///< Random Dungeon Id.
ObjectGuid leader; ///< Leader of the group
};
/// Stores information of a current vote to kick someone from a group
struct LfgPlayerBoot
{
time_t cancelTime; ///< Time left to vote
bool inProgress; ///< Vote in progress
LfgAnswerContainer votes; ///< Player votes (-1 not answer | 0 Not agree | 1 agree)
ObjectGuid victim; ///< Player guid to be kicked (can't vote)
std::string reason; ///< kick reason
};
struct LFGDungeonData
{
LFGDungeonData(): id(0), name(""), map(0), type(0), expansion(0), group(0), minlevel(0),
maxlevel(0), difficulty(DIFFICULTY_NONE), seasonal(false), x(0.0f), y(0.0f), z(0.0f), o(0.0f),
requiredItemLevel(0)
{ }
LFGDungeonData(LFGDungeonEntry const* dbc): id(dbc->ID), name(dbc->Name_lang), map(dbc->MapID),
type(uint8(dbc->Type)), expansion(uint8(dbc->Expansion)), group(uint8(dbc->GroupID)),
minlevel(uint8(dbc->MinLevel)), maxlevel(uint8(dbc->MaxLevel)), difficulty(Difficulty(dbc->DifficultyID)),
seasonal((dbc->Flags & LFG_FLAG_SEASONAL) != 0), x(0.0f), y(0.0f), z(0.0f), o(0.0f),
requiredItemLevel(0)
{ }
uint32 id;
std::string name;
uint32 map;
uint8 type;
uint8 expansion;
uint8 group;
uint8 minlevel;
uint8 maxlevel;
Difficulty difficulty;
bool seasonal;
float x, y, z, o;
uint16 requiredItemLevel;
// Helpers
uint32 Entry() const { return id + (type << 24); }
};
class LFGMgr
{
private:
LFGMgr();
~LFGMgr();
public:
static LFGMgr* instance()
{
static LFGMgr instance;
return &instance;
}
// Functions used outside lfg namespace
void Update(uint32 diff);
// World.cpp
/// Finish the dungeon for the given group. All check are performed using internal lfg data
void FinishDungeon(ObjectGuid gguid, uint32 dungeonId);
/// Loads rewards for random dungeons
void LoadRewards();
/// Loads dungeons from dbc and adds teleport coords
void LoadLFGDungeons(bool reload = false);
// Multiple files
/// Check if given guid applied for random dungeon
bool selectedRandomLfgDungeon(ObjectGuid guid);
/// Check if given guid applied for given map and difficulty. Used to know
bool inLfgDungeonMap(ObjectGuid guid, uint32 map, Difficulty difficulty);
/// Get selected dungeons
LfgDungeonSet const& GetSelectedDungeons(ObjectGuid guid);
/// Get current lfg state
LfgState GetState(ObjectGuid guid);
/// Get current vote kick state
bool IsVoteKickActive(ObjectGuid gguid);
/// Get current dungeon
uint32 GetDungeon(ObjectGuid guid, bool asId = true);
/// Get the map id of the current dungeon
uint32 GetDungeonMapId(ObjectGuid guid);
/// Get kicks left in current group
uint8 GetKicksLeft(ObjectGuid gguid);
/// Load Lfg group info from DB
void _LoadFromDB(Field* fields, ObjectGuid guid);
/// Initializes player data after loading group data from DB
void SetupGroupMember(ObjectGuid guid, ObjectGuid gguid);
/// Return Lfg dungeon entry for given dungeon id
uint32 GetLFGDungeonEntry(uint32 id);
// cs_lfg
/// Get current player roles
uint8 GetRoles(ObjectGuid guid);
/// Get current player comment (used for LFR)
std::string const& GetComment(ObjectGuid gguid);
/// Gets current lfg options
uint32 GetOptions();
/// Sets new lfg options
void SetOptions(uint32 options);
/// Checks if given lfg option is enabled
bool isOptionEnabled(uint32 option);
/// Clears queue - Only for internal testing
void Clean();
/// Dumps the state of the queue - Only for internal testing
std::string DumpQueueInfo(bool full = false);
// LFGScripts
/// Get leader of the group (using internal data)
ObjectGuid GetLeader(ObjectGuid guid);
/// Sets player team
void SetTeam(ObjectGuid guid, uint8 team);
/// Sets player group
void SetGroup(ObjectGuid guid, ObjectGuid group);
/// Gets player group
ObjectGuid GetGroup(ObjectGuid guid);
/// Sets the leader of the group
void SetLeader(ObjectGuid gguid, ObjectGuid leader);
/// Removes saved group data
void RemoveGroupData(ObjectGuid guid);
/// Removes a player from a group
uint8 RemovePlayerFromGroup(ObjectGuid gguid, ObjectGuid guid);
/// Adds player to group
void AddPlayerToGroup(ObjectGuid gguid, ObjectGuid guid);
// LFGHandler
/// Get locked dungeons
LfgLockMap const GetLockedDungeons(ObjectGuid guid);
/// Returns current lfg status
LfgUpdateData GetLfgStatus(ObjectGuid guid);
/// Checks if Seasonal dungeon is active
bool IsSeasonActive(uint32 dungeonId);
/// Gets the random dungeon reward corresponding to given dungeon and player level
LfgReward const* GetRandomDungeonReward(uint32 dungeon, uint8 level);
/// Returns all random and seasonal dungeons for given level and expansion
LfgDungeonSet GetRandomAndSeasonalDungeons(uint8 level, uint8 expansion);
/// Teleport a player to/from selected dungeon
void TeleportPlayer(Player* player, bool out, bool fromOpcode = false);
/// Inits new proposal to boot a player
void InitBoot(ObjectGuid gguid, ObjectGuid kguid, ObjectGuid vguid, std::string const& reason);
/// Updates player boot proposal with new player answer
void UpdateBoot(ObjectGuid guid, bool accept);
/// Updates proposal to join dungeon with player answer
void UpdateProposal(uint32 proposalId, ObjectGuid guid, bool accept);
/// Updates the role check with player answer
void UpdateRoleCheck(ObjectGuid gguid, ObjectGuid guid = ObjectGuid::Empty, uint8 roles = PLAYER_ROLE_NONE);
/// Sets player lfg roles
void SetRoles(ObjectGuid guid, uint8 roles);
/// Sets player lfr comment
void SetComment(ObjectGuid guid, std::string const& comment);
/// Join Lfg with selected roles, dungeons and comment
void JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, std::string const& comment);
/// Leaves lfg
void LeaveLfg(ObjectGuid guid, bool disconnected = false);
// LfgQueue
/// Get last lfg state (NONE, DUNGEON or FINISHED_DUNGEON)
LfgState GetOldState(ObjectGuid guid);
/// Check if given group guid is lfg
bool IsLfgGroup(ObjectGuid guid);
/// Gets the player count of given group
uint8 GetPlayerCount(ObjectGuid guid);
/// Add a new Proposal
uint32 AddProposal(LfgProposal& proposal);
/// Returns queue id
uint8 GetQueueId(ObjectGuid guid);
/// Checks if all players are queued
bool AllQueued(GuidList const& check);
/// Gets queue join time
time_t GetQueueJoinTime(ObjectGuid guid);
/// Checks if given roles match, modifies given roles map with new roles
static bool CheckGroupRoles(LfgRolesMap &groles);
/// Checks if given players are ignoring each other
static bool HasIgnore(ObjectGuid guid1, ObjectGuid guid2);
/// Sends queue status to player
static void SendLfgQueueStatus(ObjectGuid guid, LfgQueueStatusData const& data);
private:
uint8 GetTeam(ObjectGuid guid);
void RestoreState(ObjectGuid guid, char const* debugMsg);
void ClearState(ObjectGuid guid, char const* debugMsg);
void SetDungeon(ObjectGuid guid, uint32 dungeon);
void SetSelectedDungeons(ObjectGuid guid, LfgDungeonSet const& dungeons);
void DecreaseKicksLeft(ObjectGuid guid);
void SetState(ObjectGuid guid, LfgState state);
void SetVoteKick(ObjectGuid gguid, bool active);
void RemovePlayerData(ObjectGuid guid);
void GetCompatibleDungeons(LfgDungeonSet& dungeons, GuidSet const& players, LfgLockPartyMap& lockMap, bool isContinue);
void _SaveToDB(ObjectGuid guid, uint32 db_guid);
LFGDungeonData const* GetLFGDungeon(uint32 id);
// Proposals
void RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdateType type);
void MakeNewGroup(LfgProposal const& proposal);
// Generic
LFGQueue& GetQueue(ObjectGuid guid);
LfgDungeonSet const& GetDungeonsByRandom(uint32 randomdungeon);
LfgType GetDungeonType(uint32 dungeon);
void SendLfgBootProposalUpdate(ObjectGuid guid, LfgPlayerBoot const& boot);
void SendLfgJoinResult(ObjectGuid guid, LfgJoinResultData const& data);
void SendLfgRoleChosen(ObjectGuid guid, ObjectGuid pguid, uint8 roles);
void SendLfgRoleCheckUpdate(ObjectGuid guid, LfgRoleCheck const& roleCheck);
void SendLfgUpdateStatus(ObjectGuid guid, LfgUpdateData const& data, bool party);
void SendLfgUpdateProposal(ObjectGuid guid, LfgProposal const& proposal);
GuidSet const& GetPlayers(ObjectGuid guid);
// General variables
uint32 m_QueueTimer; ///< used to check interval of update
uint32 m_lfgProposalId; ///< used as internal counter for proposals
uint32 m_options; ///< Stores config options
LfgQueueContainer QueuesStore; ///< Queues
LfgCachedDungeonContainer CachedDungeonMapStore; ///< Stores all dungeons by groupType
// Reward System
LfgRewardContainer RewardMapStore; ///< Stores rewards for random dungeons
LFGDungeonContainer LfgDungeonStore;
// Rolecheck - Proposal - Vote Kicks
LfgRoleCheckContainer RoleChecksStore; ///< Current Role checks
LfgProposalContainer ProposalsStore; ///< Current Proposals
LfgPlayerBootContainer BootsStore; ///< Current player kicks
LfgPlayerDataContainer PlayersStore; ///< Player data
LfgGroupDataContainer GroupsStore; ///< Group data
};
} // namespace lfg
#define sLFGMgr lfg::LFGMgr::instance()
#endif
|