blob: 5d29bf3f08a16a5161edca9c64f65b1de6cd649d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
|
/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _LFGPLAYERDATA_H
#define _LFGPLAYERDATA_H
#include "Common.h"
#include "LFG.h"
/**
Stores all lfg data needed about the player.
*/
class LfgPlayerData
{
public:
LfgPlayerData();
~LfgPlayerData();
// General
void SetState(LfgState state);
void ClearState();
void SetLockedDungeons(const LfgLockMap& lock);
// Queue
void SetRoles(uint8 roles);
void SetComment(const std::string& comment);
void SetSelectedDungeons(const LfgDungeonSet& dungeons);
void ClearSelectedDungeons();
// General
LfgState GetState() const;
const LfgLockMap& GetLockedDungeons() const;
// Queue
uint8 GetRoles() const;
const std::string& GetComment() const;
const LfgDungeonSet& GetSelectedDungeons() const;
private:
// General
LfgState m_State; ///< State if group in LFG
LfgState m_OldState; ///< Old State
// Player
LfgLockMap m_LockedDungeons; ///< Dungeons player can't do and reason
// Queue
uint8 m_Roles; ///< Roles the player selected when joined LFG
std::string m_Comment; ///< Player comment used when joined LFG
LfgDungeonSet m_SelectedDungeons; ///< Selected Dungeons when joined LFG
};
#endif
|