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/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Interaction between core and LFGScripts
*/
#include "Common.h"
#include "SharedDefines.h"
#include "Player.h"
#include "Group.h"
#include "LFGScripts.h"
#include "LFGMgr.h"
#include "ScriptMgr.h"
#include "ObjectAccessor.h"
#include "WorldSession.h"
LFGPlayerScript::LFGPlayerScript() : PlayerScript("LFGPlayerScript")
{
}
void LFGPlayerScript::OnLevelChanged(Player* player, uint8 /*oldLevel*/)
{
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
sLFGMgr->InitializeLockedDungeons(player);
}
void LFGPlayerScript::OnLogout(Player* player)
{
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
uint64 guid = player->GetGUID();
sLFGMgr->LeaveLfg(guid);
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
player->GetSession()->SendLfgUpdateParty(updateData);
player->GetSession()->SendLfgUpdatePlayer(updateData);
player->GetSession()->SendLfgLfrList(false);
// TODO - Do not remove, add timer before deleting
sLFGMgr->RemovePlayerData(guid);
}
void LFGPlayerScript::OnLogin(Player* player)
{
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
// Temporal: Trying to determine when group data and LFG data gets desynched
uint64 guid = player->GetGUID();
uint64 gguid = sLFGMgr->GetGroup(guid);
if (Group const* group = player->GetGroup())
{
uint64 gguid2 = group->GetGUID();
if (gguid != gguid2)
{
sLog->outError(LOG_FILTER_LFG, "%s on group %u but LFG has group %u saved... Fixing.",
player->GetSession()->GetPlayerInfo().c_str(), GUID_LOPART(gguid2), GUID_LOPART(gguid));
sLFGMgr->SetupGroupMember(guid, group->GetGUID());
}
}
sLFGMgr->InitializeLockedDungeons(player);
sLFGMgr->SetTeam(player->GetGUID(), player->GetTeam());
// TODO - Restore LfgPlayerData and send proper status to player if it was in a group
}
void LFGPlayerScript::OnBindToInstance(Player* player, Difficulty difficulty, uint32 mapId, bool /*permanent*/)
{
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
if (mapEntry->IsDungeon() && difficulty > DUNGEON_DIFFICULTY_NORMAL)
sLFGMgr->InitializeLockedDungeons(player);
}
LFGGroupScript::LFGGroupScript() : GroupScript("LFGGroupScript")
{
}
void LFGGroupScript::OnAddMember(Group* group, uint64 guid)
{
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
uint64 gguid = group->GetGUID();
uint64 leader = group->GetLeaderGUID();
if (leader == guid)
{
sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "]", gguid, guid, leader);
sLFGMgr->SetLeader(gguid, guid);
}
else
{
LfgState gstate = sLFGMgr->GetState(gguid);
LfgState state = sLFGMgr->GetState(guid);
sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "] gstate: %u, state: %u", gguid, guid, leader, gstate, state);
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_UPDATE_STATUS);
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
if (Player* plrg = itr->getSource())
{
plrg->GetSession()->SendLfgUpdatePlayer(updateData);
plrg->GetSession()->SendLfgUpdateParty(updateData);
}
}
if (state == LFG_STATE_QUEUED)
sLFGMgr->LeaveLfg(guid);
// TODO - if group is queued and new player is added convert to rolecheck without notify the current players queued
if (gstate == LFG_STATE_QUEUED)
sLFGMgr->LeaveLfg(gguid);
}
sLFGMgr->SetGroup(guid, gguid);
sLFGMgr->AddPlayerToGroup(gguid, guid);
}
void LFGGroupScript::OnRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, char const* reason)
{
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
uint64 gguid = group->GetGUID();
sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnRemoveMember [" UI64FMTD "]: remove [" UI64FMTD "] Method: %d Kicker: [" UI64FMTD "] Reason: %s", gguid, guid, method, kicker, (reason ? reason : ""));
bool isLFG = group->isLFGGroup();
if (isLFG && method == GROUP_REMOVEMETHOD_KICK) // Player have been kicked
{
// TODO - Update internal kick cooldown of kicker
std::string str_reason = "";
if (reason)
str_reason = std::string(reason);
sLFGMgr->InitBoot(gguid, kicker, guid, str_reason);
return;
}
LfgState state = sLFGMgr->GetState(gguid);
// If group is being formed after proposal success do nothing more
if (state == LFG_STATE_PROPOSAL && method == GROUP_REMOVEMETHOD_DEFAULT)
{
// LfgData: Remove player from group
sLFGMgr->SetGroup(guid, 0);
sLFGMgr->RemovePlayerFromGroup(gguid, guid);
return;
}
sLFGMgr->LeaveLfg(guid);
sLFGMgr->SetState(guid, LFG_STATE_NONE);
sLFGMgr->SetGroup(guid, 0);
uint8 players = sLFGMgr->RemovePlayerFromGroup(gguid, guid);
if (Player* player = ObjectAccessor::FindPlayer(guid))
{
if (method == GROUP_REMOVEMETHOD_LEAVE && state == LFG_STATE_DUNGEON &&
players >= LFG_GROUP_KICK_VOTES_NEEDED)
player->CastSpell(player, LFG_SPELL_DUNGEON_DESERTER, true);
//else if (state == LFG_STATE_BOOT)
// Update internal kick cooldown of kicked
player->GetSession()->SendLfgUpdateParty(LfgUpdateData(LFG_UPDATETYPE_LEADER_UNK1));
if (isLFG && player->GetMap()->IsDungeon()) // Teleport player out the dungeon
sLFGMgr->TeleportPlayer(player, true);
}
if (isLFG && state != LFG_STATE_FINISHED_DUNGEON) // Need more players to finish the dungeon
if (Player* leader = ObjectAccessor::FindPlayer(sLFGMgr->GetLeader(gguid)))
leader->GetSession()->SendLfgOfferContinue(sLFGMgr->GetDungeon(gguid, false));
}
void LFGGroupScript::OnDisband(Group* group)
{
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
uint64 gguid = group->GetGUID();
sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnDisband [" UI64FMTD "]", gguid);
sLFGMgr->RemoveGroupData(gguid);
}
void LFGGroupScript::OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid)
{
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
uint64 gguid = group->GetGUID();
sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnChangeLeader [" UI64FMTD "]: old [" UI64FMTD "] new [" UI64FMTD "]", gguid, newLeaderGuid, oldLeaderGuid);
sLFGMgr->SetLeader(gguid, newLeaderGuid);
}
void LFGGroupScript::OnInviteMember(Group* group, uint64 guid)
{
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
uint64 gguid = group->GetGUID();
uint64 leader = group->GetLeaderGUID();
sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnInviteMember [" UI64FMTD "]: invite [" UI64FMTD "] leader [" UI64FMTD "]", gguid, guid, leader);
// No gguid == new group being formed
// No leader == after group creation first invite is new leader
// leader and no gguid == first invite after leader is added to new group (this is the real invite)
if (leader && !gguid)
sLFGMgr->LeaveLfg(leader);
}
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