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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef AzeriteEmpoweredItem_h__
#define AzeriteEmpoweredItem_h__
#include "Item.h"
class TC_GAME_API AzeriteEmpoweredItem final : public Item
{
public:
AzeriteEmpoweredItem();
bool Create(ObjectGuid::LowType guidlow, uint32 itemId, ItemContext context, Player const* owner) override;
void SaveToDB(CharacterDatabaseTransaction trans) override;
void LoadAzeriteEmpoweredItemData(Player const* owner, AzeriteEmpoweredItemData& azeriteEmpoweredItem);
static void DeleteFromDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid);
void DeleteFromDB(CharacterDatabaseTransaction trans) override;
uint32 GetRequiredAzeriteLevelForTier(uint32 tier) const;
int32 GetTierForAzeritePower(Classes playerClass, int32 azeritePowerId) const;
int32 GetMaxAzeritePowerTier() const { return m_maxTier; }
uint32 GetSelectedAzeritePower(int32 tier) const { return uint32(m_azeriteEmpoweredItemData->Selections[uint32(tier)]); }
void SetSelectedAzeritePower(int32 tier, int32 azeritePowerId);
void ClearSelectedAzeritePowers();
int64 GetRespecCost() const;
protected:
void BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override;
void BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override;
void ClearUpdateMask(bool remove) override;
public:
void BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask, UF::ItemData::Mask const& requestedItemMask,
UF::AzeriteEmpoweredItemData::Mask const& requestedAzeriteEmpoweredItemMask, Player const* target) const;
struct ValuesUpdateForPlayerWithMaskSender // sender compatible with MessageDistDeliverer
{
explicit ValuesUpdateForPlayerWithMaskSender(AzeriteEmpoweredItem const* owner) : Owner(owner) { }
AzeriteEmpoweredItem const* Owner;
UF::ObjectData::Base ObjectMask;
UF::ItemData::Base ItemMask;
UF::AzeriteEmpoweredItemData::Base AzeriteEmpoweredItemMask;
void operator()(Player const* player) const;
};
UF::UpdateField<UF::AzeriteEmpoweredItemData, int32(WowCS::EntityFragment::CGObject), TYPEID_AZERITE_EMPOWERED_ITEM> m_azeriteEmpoweredItemData;
private:
void InitAzeritePowerData();
std::vector<AzeritePowerSetMemberEntry const*> const* m_azeritePowers;
int32 m_maxTier;
};
#endif // AzeriteEmpoweredItem_h__
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