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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITYCORE_EQUIPMENT_SET_H
#define TRINITYCORE_EQUIPMENT_SET_H
#include "Define.h"
#include "ObjectGuid.h"
#include "Optional.h"
#include <array>
#include <map>
enum EquipmentSetUpdateState
{
EQUIPMENT_SET_UNCHANGED = 0,
EQUIPMENT_SET_CHANGED = 1,
EQUIPMENT_SET_NEW = 2,
EQUIPMENT_SET_DELETED = 3
};
#define EQUIPMENT_SET_SLOTS 19
struct EquipmentSetInfo
{
enum EquipmentSetType : int32
{
EQUIPMENT = 0,
TRANSMOG = 1
};
/// Data sent in EquipmentSet related packets
struct EquipmentSetData
{
EquipmentSetType Type = EQUIPMENT;
uint64 Guid = 0; ///< Set Identifier
uint32 SetID = 0; ///< Index
uint32 IgnoreMask = 0; ///< Mask of EquipmentSlot
Optional<int32> AssignedSpecIndex; ///< Index of character specialization that this set is automatically equipped for
std::string SetName;
std::string SetIcon;
std::array<ObjectGuid, EQUIPMENT_SET_SLOTS> Pieces = {};
std::array<int32, EQUIPMENT_SET_SLOTS> Appearances = {};///< ItemModifiedAppearanceID
std::array<int32, 2> Enchants = {}; ///< SpellItemEnchantmentID
int32 SecondaryShoulderApparanceID = 0; ///< Secondary shoulder appearance
int32 SecondaryShoulderSlot = 0; ///< Always 2 if secondary shoulder apperance is used
int32 SecondaryWeaponAppearanceID = 0; ///< For legion artifacts: linked child item appearance
int32 SecondaryWeaponSlot = 0; ///< For legion artifacts: which slot is used by child item
} Data;
/// Server-side data
EquipmentSetUpdateState State = EQUIPMENT_SET_NEW;
};
#define MAX_EQUIPMENT_SET_INDEX 20 // client limit
typedef std::map<uint64, EquipmentSetInfo> EquipmentSetContainer;
#endif // TRINITYCORE_EQUIPMENT_SET_H
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