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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RestMgr_h__
#define RestMgr_h__
#include "Define.h"
#include "Optional.h"
#include <ctime>
class Player;
enum RestTypes : uint8
{
REST_TYPE_XP = 0,
REST_TYPE_HONOR = 1,
REST_TYPE_MAX
};
enum PlayerRestInfoOffsets : uint8
{
REST_STATE_XP = 0,
REST_RESTED_XP = 1,
REST_STATE_HONOR = 2,
REST_RESTED_HONOR = 3,
MAX_REST_INFO
};
// Exhaustion.db2 ids
enum PlayerRestState : uint8
{
REST_STATE_RESTED = 1,
REST_STATE_NORMAL = 2,
REST_STATE_RAF_LINKED = 6
};
enum RestFlag : uint32
{
REST_FLAG_IN_TAVERN = 0x1,
REST_FLAG_IN_CITY = 0x2,
REST_FLAG_IN_FACTION_AREA = 0x4 // used with AREA_FLAG_REST_ZONE_*
};
struct InnAreaTrigger
{
bool IsDBC = true;
uint32 AreaTriggerEntryId = 0;
};
class TC_GAME_API RestMgr
{
friend class Player;
public:
explicit RestMgr(Player* player);
~RestMgr() { }
float GetRestBonus(RestTypes restType) const { return _restBonus[restType]; }
void SetRestBonus(RestTypes restType, float restBonus);
void AddRestBonus(RestTypes restType, float restBonus);
bool HasRestFlag(RestFlag restFlag) const { return (_restFlagMask & restFlag) != 0; }
void SetRestFlag(RestFlag restFlag);
void RemoveRestFlag(RestFlag restFlag);
uint32 GetRestBonusFor(RestTypes restType, uint32 xp);
Optional<InnAreaTrigger> GetInnTrigger() const { return _innAreaTrigger; }
void SetInnTrigger(Optional<InnAreaTrigger> trigger) { _innAreaTrigger = trigger; }
void Update(time_t now);
float CalcExtraPerSec(RestTypes restType, float bubble) const;
protected:
void LoadRestBonus(RestTypes restType, PlayerRestState state, float restBonus);
private:
Player* _player;
time_t _restTime;
Optional<InnAreaTrigger> _innAreaTrigger;
float _restBonus[REST_TYPE_MAX];
uint32 _restFlagMask;
};
#endif // RestMgr_h__
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