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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SceneMgr_h__
#define SceneMgr_h__
#include "Common.h"
#include "Optional.h"
#include "SceneDefines.h"
#include <map>
#include <memory>
#include <vector>
class Player;
class WorldPacket;
struct Position;
struct SceneTemplate;
using SceneTemplateByInstance = std::map<uint32, std::unique_ptr<SceneTemplate>>;
class TC_GAME_API SceneMgr
{
public:
SceneMgr(Player* player);
~SceneMgr();
SceneMgr(SceneMgr const&) = delete;
SceneMgr(SceneMgr&&) = delete;
Player* GetPlayer() const { return _player; }
uint32 PlayScene(uint32 sceneId, Position const* position = nullptr);
uint32 PlaySceneByTemplate(SceneTemplate const* sceneTemplate, Position const* position = nullptr);
uint32 PlaySceneByPackageId(uint32 sceneScriptPackageId, EnumFlag<SceneFlag> playbackflags, Position const* position = nullptr);
void CancelScene(uint32 sceneInstanceID, bool removeFromMap = true);
void OnSceneTrigger(uint32 sceneInstanceID, std::string const& triggerName);
void OnSceneCancel(uint32 sceneInstanceID);
void OnSceneComplete(uint32 sceneInstanceID);
void RecreateScene(uint32 sceneScriptPackageId, EnumFlag<SceneFlag> playbackflags, Position const* position = nullptr)
{
CancelSceneByPackageId(sceneScriptPackageId);
PlaySceneByPackageId(sceneScriptPackageId, playbackflags, position);
}
bool HasScene(uint32 sceneInstanceID, uint32 sceneScriptPackageId = 0) const;
void AddInstanceIdToSceneMap(uint32 sceneInstanceID, SceneTemplate const* sceneTemplate);
void CancelSceneBySceneId(uint32 sceneId);
void CancelSceneByPackageId(uint32 sceneScriptPackageId);
void RemoveSceneInstanceId(uint32 sceneInstanceID);
void RemoveAurasDueToSceneId(uint32 sceneId);
SceneTemplate const* GetSceneTemplateFromInstanceId(uint32 sceneInstanceID) const;
uint32 GetActiveSceneCount(uint32 sceneScriptPackageId = 0) const;
SceneTemplateByInstance const& GetSceneTemplateByInstanceMap() const { return _scenesByInstance; }
Optional<uint32> GetInstanceIdBySceneId(uint32 sceneId) const;
uint32 GetNewStandaloneSceneInstanceID() { return ++_standaloneSceneInstanceID; }
void TriggerDelayedScenes();
void ToggleDebugSceneMode() { _isDebuggingScenes = !_isDebuggingScenes; }
bool IsInDebugSceneMode() const { return _isDebuggingScenes; }
private:
Player* _player;
SceneTemplateByInstance _scenesByInstance;
uint32 _standaloneSceneInstanceID;
std::vector<WorldPacket> _delayedScenes;
bool _isDebuggingScenes;
};
#endif // SceneMgr_h__
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