aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities/SceneObject/SceneObject.cpp
blob: 9ac7394fd81c121e0a5dc04887ec0237a11e33bb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
/*
 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "SceneObject.h"
#include "GameTime.h"
#include "Map.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "SpellAuras.h"
#include "UpdateData.h"
#include "Util.h"

SceneObject::SceneObject() : WorldObject(false)
{
    m_objectType |= TYPEMASK_SCENEOBJECT;
    m_objectTypeId = TYPEID_SCENEOBJECT;

    m_updateFlag.Stationary = true;
    m_updateFlag.SceneObject = true;

    m_entityFragments.Add(WowCS::EntityFragment::Tag_SceneObject, false);
}

SceneObject::~SceneObject() = default;

void SceneObject::AddToWorld()
{
    if (!IsInWorld())
    {
        GetMap()->GetObjectsStore().Insert<SceneObject>(this);
        WorldObject::AddToWorld();
    }
}

void SceneObject::RemoveFromWorld()
{
    if (IsInWorld())
    {
        WorldObject::RemoveFromWorld();
        GetMap()->GetObjectsStore().Remove<SceneObject>(this);
    }
}

void SceneObject::Update(uint32 diff)
{
    WorldObject::Update(diff);

    if (ShouldBeRemoved())
        Remove();
}

void SceneObject::Remove()
{
    if (IsInWorld())
        AddObjectToRemoveList();
}

bool SceneObject::ShouldBeRemoved() const
{
    Unit* creator = ObjectAccessor::GetUnit(*this, GetOwnerGUID());
    if (!creator)
        return true;

    if (!_createdBySpellCast.IsEmpty())
    {
        // search for a dummy aura on creator
        Aura const* linkedAura = creator->GetAura(_createdBySpellCast.GetEntry(), [this](Aura const* aura)
        {
            return aura->GetCastId() == _createdBySpellCast;
        });
        if (!linkedAura)
            return true;
    }

    return false;
}

SceneObject* SceneObject::CreateSceneObject(uint32 sceneId, Unit* creator, Position const& pos, ObjectGuid privateObjectOwner)
{
    SceneTemplate const* sceneTemplate = sObjectMgr->GetSceneTemplate(sceneId);
    if (!sceneTemplate)
        return nullptr;

    ObjectGuid::LowType lowGuid = creator->GetMap()->GenerateLowGuid<HighGuid::SceneObject>();

    SceneObject* sceneObject = new SceneObject();
    if (!sceneObject->Create(lowGuid, SceneType::Normal, sceneId, sceneTemplate ? sceneTemplate->ScenePackageId : 0, creator->GetMap(), creator, pos, privateObjectOwner))
    {
        delete sceneObject;
        return nullptr;
    }

    return sceneObject;
}

bool SceneObject::Create(ObjectGuid::LowType lowGuid, SceneType type, uint32 sceneId, uint32 scriptPackageId, Map* map, Unit* creator,
    Position const& pos, ObjectGuid privateObjectOwner)
{
    SetMap(map);
    Relocate(pos);
    RelocateStationaryPosition(pos);

    SetPrivateObjectOwner(privateObjectOwner);

    Object::_Create(ObjectGuid::Create<HighGuid::SceneObject>(GetMapId(), sceneId, lowGuid));
    PhasingHandler::InheritPhaseShift(this, creator);

    UpdatePositionData();
    SetZoneScript();

    SetEntry(scriptPackageId);
    SetObjectScale(1.0f);

    SetUpdateFieldValue(m_values.ModifyValue(&SceneObject::m_sceneObjectData).ModifyValue(&UF::SceneObjectData::ScriptPackageID), scriptPackageId);
    SetUpdateFieldValue(m_values.ModifyValue(&SceneObject::m_sceneObjectData).ModifyValue(&UF::SceneObjectData::RndSeedVal), GameTime::GetGameTimeMS());
    SetUpdateFieldValue(m_values.ModifyValue(&SceneObject::m_sceneObjectData).ModifyValue(&UF::SceneObjectData::CreatedBy), creator->GetGUID());
    SetUpdateFieldValue(m_values.ModifyValue(&SceneObject::m_sceneObjectData).ModifyValue(&UF::SceneObjectData::SceneType), AsUnderlyingType(type));

    if (!GetMap()->AddToMap(this))
        return false;

    return true;
}

void SceneObject::BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const
{
    m_objectData->WriteCreate(*data, flags, this, target);
    m_sceneObjectData->WriteCreate(*data, flags, this, target);
}

void SceneObject::BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const
{
    *data << uint32(m_values.GetChangedObjectTypeMask());

    if (m_values.HasChanged(TYPEID_OBJECT))
        m_objectData->WriteUpdate(*data, flags, this, target);

    if (m_values.HasChanged(TYPEID_SCENEOBJECT))
        m_sceneObjectData->WriteUpdate(*data, flags, this, target);
}

void SceneObject::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask,
    UF::SceneObjectData::Mask const& requestedSceneObjectMask, Player const* target) const
{
    UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
    UpdateMask<NUM_CLIENT_OBJECT_TYPES> valuesMask;
    if (requestedObjectMask.IsAnySet())
        valuesMask.Set(TYPEID_OBJECT);

    if (requestedSceneObjectMask.IsAnySet())
        valuesMask.Set(TYPEID_SCENEOBJECT);

    ByteBuffer& buffer = PrepareValuesUpdateBuffer(data);
    std::size_t sizePos = buffer.wpos();
    buffer << uint32(0);
    BuildEntityFragmentsForValuesUpdateForPlayerWithMask(&buffer, flags);
    buffer << uint32(valuesMask.GetBlock(0));

    if (valuesMask[TYPEID_OBJECT])
        m_objectData->WriteUpdate(buffer, requestedObjectMask, true, this, target);

    if (valuesMask[TYPEID_SCENEOBJECT])
        m_sceneObjectData->WriteUpdate(buffer, requestedSceneObjectMask, true, this, target);

    buffer.put<uint32>(sizePos, buffer.wpos() - sizePos - 4);

    data->AddUpdateBlock();
}

void SceneObject::ValuesUpdateForPlayerWithMaskSender::operator()(Player const* player) const
{
    UpdateData udata(Owner->GetMapId());
    WorldPacket packet;

    Owner->BuildValuesUpdateForPlayerWithMask(&udata, ObjectMask.GetChangesMask(), SceneObjectMask.GetChangesMask(), player);

    udata.BuildPacket(&packet);
    player->SendDirectMessage(&packet);
}

void SceneObject::ClearUpdateMask(bool remove)
{
    m_values.ClearChangesMask(&SceneObject::m_sceneObjectData);
    Object::ClearUpdateMask(remove);
}