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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SceneObject_h__
#define SceneObject_h__
#include "Object.h"
#include "GridObject.h"
struct SceneTemplate;
enum class SceneType : uint32
{
Normal = 0,
PetBattle = 1
};
class TC_GAME_API SceneObject final : public WorldObject, public GridObject<SceneObject>
{
public:
SceneObject();
~SceneObject();
protected:
void BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override;
void BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override;
void ClearUpdateMask(bool remove) override;
public:
void BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask,
UF::SceneObjectData::Mask const& requestedSceneObjectMask, Player const* target) const;
struct ValuesUpdateForPlayerWithMaskSender // sender compatible with MessageDistDeliverer
{
explicit ValuesUpdateForPlayerWithMaskSender(SceneObject const* owner) : Owner(owner) { }
SceneObject const* Owner;
UF::ObjectData::Base ObjectMask;
UF::SceneObjectData::Base SceneObjectMask;
void operator()(Player const* player) const;
};
void AddToWorld() override;
void RemoveFromWorld() override;
void Update(uint32 diff) override;
void Remove();
static SceneObject* CreateSceneObject(uint32 sceneId, Unit* creator, Position const& pos, ObjectGuid privateObjectOwner);
bool Create(ObjectGuid::LowType lowGuid, SceneType type, uint32 sceneId, uint32 scriptPackageId, Map* map, Unit* creator,
Position const& pos, ObjectGuid privateObjectOwner);
ObjectGuid GetCreatorGUID() const override { return *m_sceneObjectData->CreatedBy; }
ObjectGuid GetOwnerGUID() const override { return *m_sceneObjectData->CreatedBy; }
uint32 GetFaction() const override { return 0; }
Position const& GetStationaryPosition() const override { return _stationaryPosition; }
void RelocateStationaryPosition(Position const& pos) { _stationaryPosition.Relocate(pos); }
void SetCreatedBySpellCast(ObjectGuid castId) { _createdBySpellCast = castId; }
UF::UpdateField<UF::SceneObjectData, int32(WowCS::EntityFragment::CGObject), TYPEID_SCENEOBJECT> m_sceneObjectData;
private:
bool ShouldBeRemoved() const;
Position _stationaryPosition;
ObjectGuid _createdBySpellCast;
};
#endif // SceneObject_h__
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