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/*
* Copyright (C) 2008-2019 TrinityCore <https://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GarrisonMap_h__
#define GarrisonMap_h__
#include "Map.h"
class Garrison;
class Player;
class TC_GAME_API GarrisonMap : public Map
{
public:
GarrisonMap(uint32 id, time_t, uint32 instanceId, Map* parent, ObjectGuid const& owner);
void LoadGridObjects(NGridType* grid, Cell const& cell) override;
Garrison* GetGarrison();
void InitVisibilityDistance() override;
bool AddPlayerToMap(Player* player, bool initPlayer = true) override;
private:
ObjectGuid _owner;
Player* _loadingPlayer; ///< @workaround Player is not registered in ObjectAccessor during login
};
#endif // GarrisonMap_h__
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