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/*
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GarrisonMgr.h"
void GarrisonMgr::Initialize()
{
for (GarrSiteLevelPlotInstEntry const* plotInstance : sGarrSiteLevelPlotInstStore)
_garrisonPlotInstBySiteLevel[plotInstance->GarrSiteLevelID].push_back(plotInstance);
for (GameObjectsEntry const* gameObject : sGameObjectsStore)
if (gameObject->Type == GAMEOBJECT_TYPE_GARRISON_PLOT)
_garrisonPlots[gameObject->MapID][gameObject->Data[0]] = gameObject;
for (GarrPlotBuildingEntry const* plotBuilding : sGarrPlotBuildingStore)
_garrisonBuildingsByPlot[plotBuilding->GarrPlotID].insert(plotBuilding->GarrBuildingID);
for (GarrBuildingPlotInstEntry const* buildingPlotInst : sGarrBuildingPlotInstStore)
_garrisonBuildingPlotInstances[MAKE_PAIR64(buildingPlotInst->GarrBuildingID, buildingPlotInst->GarrSiteLevelPlotInstID)] = buildingPlotInst->ID;
}
GarrSiteLevelEntry const* GarrisonMgr::GetGarrSiteLevelEntry(uint32 garrSiteId, uint32 level) const
{
for (GarrSiteLevelEntry const* garrSiteLevel : sGarrSiteLevelStore)
if (garrSiteLevel->SiteID == garrSiteId && garrSiteLevel->Level == level)
return garrSiteLevel;
return nullptr;
}
std::vector<GarrSiteLevelPlotInstEntry const*> const* GarrisonMgr::GetGarrPlotInstForSiteLevel(uint32 garrSiteLevelId) const
{
auto itr = _garrisonPlotInstBySiteLevel.find(garrSiteLevelId);
if (itr != _garrisonPlotInstBySiteLevel.end())
return &itr->second;
return nullptr;
}
GameObjectsEntry const* GarrisonMgr::GetPlotGameObject(uint32 mapId, uint32 garrPlotInstanceId) const
{
auto mapItr = _garrisonPlots.find(mapId);
if (mapItr != _garrisonPlots.end())
{
auto plotItr = mapItr->second.find(garrPlotInstanceId);
if (plotItr != mapItr->second.end())
return plotItr->second;
}
return nullptr;
}
bool GarrisonMgr::IsPlotMatchingBuilding(uint32 garrPlotId, uint32 garrBuildingId) const
{
auto plotItr = _garrisonBuildingsByPlot.find(garrPlotId);
if (plotItr != _garrisonBuildingsByPlot.end())
return plotItr->second.count(garrBuildingId) > 0;
return false;
}
uint32 GarrisonMgr::GetGarrBuildingPlotInst(uint32 garrBuildingId, uint32 garrSiteLevelPlotInstId) const
{
auto itr = _garrisonBuildingPlotInstances.find(MAKE_PAIR64(garrBuildingId, garrSiteLevelPlotInstId));
if (itr != _garrisonBuildingPlotInstances.end())
return itr->second;
return 0;
}
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