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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CharacterTemplateDataStore.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "Log.h"
#include "Timer.h"
namespace
{
CharacterTemplateContainer _characterTemplateStore;
}
void CharacterTemplateDataStore::LoadCharacterTemplates()
{
uint32 oldMSTime = getMSTime();
_characterTemplateStore.clear();
std::unordered_map<uint32, std::vector<CharacterTemplateClass>> characterTemplateClasses;
if (QueryResult classesResult = WorldDatabase.Query("SELECT TemplateId, FactionGroup, Class FROM character_template_class"))
{
do
{
Field* fields = classesResult->Fetch();
uint32 templateId = fields[0].GetUInt32();
uint8 factionGroup = fields[1].GetUInt8();
uint8 classID = fields[2].GetUInt8();
if (!((factionGroup & (FACTION_MASK_PLAYER | FACTION_MASK_ALLIANCE)) == (FACTION_MASK_PLAYER | FACTION_MASK_ALLIANCE)) &&
!((factionGroup & (FACTION_MASK_PLAYER | FACTION_MASK_HORDE)) == (FACTION_MASK_PLAYER | FACTION_MASK_HORDE)))
{
TC_LOG_ERROR("sql.sql", "Faction group {} defined for character template {} in `character_template_class` is invalid. Skipped.", factionGroup, templateId);
continue;
}
ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(classID);
if (!classEntry)
{
TC_LOG_ERROR("sql.sql", "Class {} defined for character template {} in `character_template_class` does not exists, skipped.", classID, templateId);
continue;
}
characterTemplateClasses[templateId].emplace_back(factionGroup, classID);
}
while (classesResult->NextRow());
}
else
{
TC_LOG_INFO("server.loading", ">> Loaded 0 character template classes. DB table `character_template_class` is empty.");
}
QueryResult templates = WorldDatabase.Query("SELECT Id, Name, Description, Level FROM character_template");
if (!templates)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 character templates. DB table `character_template` is empty.");
return;
}
do
{
Field* fields = templates->Fetch();
CharacterTemplate templ;
templ.TemplateSetId = fields[0].GetUInt32();
templ.Name = fields[1].GetString();
templ.Description = fields[2].GetString();
templ.Level = fields[3].GetUInt8();
templ.Classes = std::move(characterTemplateClasses[templ.TemplateSetId]);
if (templ.Classes.empty())
{
TC_LOG_ERROR("sql.sql", "Character template {} does not have any classes defined in `character_template_class`. Skipped.", templ.TemplateSetId);
continue;
}
_characterTemplateStore[templ.TemplateSetId] = templ;
}
while (templates->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} character templates in {} ms.", _characterTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
CharacterTemplateContainer const& CharacterTemplateDataStore::GetCharacterTemplates() const
{
return _characterTemplateStore;
}
CharacterTemplate const* CharacterTemplateDataStore::GetCharacterTemplate(uint32 templateId) const
{
auto itr = _characterTemplateStore.find(templateId);
if (itr != _characterTemplateStore.end())
return &itr->second;
return nullptr;
}
CharacterTemplateDataStore* CharacterTemplateDataStore::Instance()
{
static CharacterTemplateDataStore instance;
return &instance;
}
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