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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ConversationDataStore_h__
#define ConversationDataStore_h__
#include "Define.h"
#include "EnumFlag.h"
#include "ObjectGuid.h"
#include <variant>
#include <vector>
enum class ConversationActorType : uint32
{
WorldObject = 0,
TalkingHead = 1
};
struct ConversationActorWorldObjectTemplate
{
ObjectGuid::LowType SpawnId = 0;
};
struct ConversationActorNoObjectTemplate
{
uint32 CreatureId = 0;
uint32 CreatureDisplayInfoId = 0;
};
struct ConversationActorActivePlayerTemplate
{
};
struct ConversationActorTalkingHeadTemplate
{
uint32 CreatureId = 0;
uint32 CreatureDisplayInfoId = 0;
};
struct ConversationActorTemplate
{
int32 Id = 0;
uint32 Index = 0;
std::variant<ConversationActorWorldObjectTemplate,
ConversationActorNoObjectTemplate,
ConversationActorActivePlayerTemplate,
ConversationActorTalkingHeadTemplate> Data;
};
enum ConversationLineFlags
{
CONVERSATION_LINE_FLAG_NOTIFY_STARTED = 0x1 // Client will send CMSG_CONVERSATION_LINE_STARTED when it runs this line
};
struct ConversationLineTemplate
{
uint32 Id; // Link to ConversationLine.db2
uint32 UiCameraID; // Link to UiCamera.db2
uint8 ActorIdx; // Index from conversation_actors
uint8 Flags;
uint8 ChatType;
};
enum class ConversationFlags : uint8
{
None = 0x00,
MultipleConversationType = 0x01, // NYI purpose unknown
IsTalkingHeadConversation = 0x02, // implicitly implemented when conversation_actors.ActivePlayerObject == 0 && conversation_actors.NoActorObject == 0 && conversation_actors.ConversationActorGuid == 0
AllowWithoutSpawnedActor = 0x04,
};
DEFINE_ENUM_FLAG(ConversationFlags);
struct ConversationTemplate
{
uint32 Id;
uint32 FirstLineId; // Link to ConversationLine.db2
uint32 TextureKitId; // Background texture
EnumFlag<ConversationFlags> Flags = ConversationFlags::None;
std::vector<ConversationActorTemplate> Actors;
std::vector<ConversationLineTemplate const*> Lines;
uint32 ScriptId;
};
class TC_GAME_API ConversationDataStore
{
public:
void LoadConversationTemplates();
ConversationTemplate const* GetConversationTemplate(uint32 conversationId) const;
ConversationLineTemplate const* GetConversationLineTemplate(uint32 conversationLineId) const;
static ConversationDataStore* Instance();
};
#define sConversationDataStore ConversationDataStore::Instance()
#endif // ConversationDataStore_h__
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