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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_OBJECTGRIDLOADER_H
#define TRINITY_OBJECTGRIDLOADER_H
#include "TypeList.h"
#include "Define.h"
#include "GridLoader.h"
#include "GridDefines.h"
#include "Cell.h"
class ObjectWorldLoader;
class TC_GAME_API ObjectGridLoader
{
friend class ObjectWorldLoader;
public:
ObjectGridLoader(NGridType& grid, Map* map, Cell const& cell)
: i_cell(cell), i_grid(grid), i_map(map), i_gameObjects(0), i_creatures(0), i_corpses(0), i_areaTriggers(0)
{ }
void Visit(GameObjectMapType &m);
void Visit(CreatureMapType &m);
void Visit(AreaTriggerMapType &m);
void Visit(CorpseMapType &) const { }
void Visit(DynamicObjectMapType&) const { }
void Visit(ConversationMapType &) const { }
void LoadN(void);
template<class T> static void SetObjectCell(T* obj, CellCoord const& cellCoord);
private:
Cell i_cell;
NGridType &i_grid;
Map* i_map;
uint32 i_gameObjects;
uint32 i_creatures;
uint32 i_corpses;
uint32 i_areaTriggers;
};
//Stop the creatures before unloading the NGrid
class TC_GAME_API ObjectGridStoper
{
public:
void Visit(CreatureMapType &m);
template<class T> void Visit(GridRefManager<T> &) { }
};
//Move the foreign creatures back to respawn positions before unloading the NGrid
class TC_GAME_API ObjectGridEvacuator
{
public:
void Visit(CreatureMapType &m);
void Visit(GameObjectMapType &m);
template<class T> void Visit(GridRefManager<T> &) { }
};
//Clean up and remove from world
class ObjectGridCleaner
{
public:
template<class T> void Visit(GridRefManager<T> &);
};
//Delete objects before deleting NGrid
class ObjectGridUnloader
{
public:
void Visit(CorpseMapType& /*m*/) { } // corpses are deleted with Map
template<class T> void Visit(GridRefManager<T> &m);
};
#endif
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