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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITYCORE_GROUP_H
#define TRINITYCORE_GROUP_H
#include "DBCEnums.h"
#include "DatabaseEnvFwd.h"
#include "GroupRefManager.h"
#include "Loot.h"
#include "SharedDefines.h"
#include "Timer.h"
#include "UniqueTrackablePtr.h"
#include <map>
class Battlefield;
class Battleground;
class Creature;
class InstanceSave;
class Map;
class Player;
class Unit;
class WorldObject;
class WorldPacket;
class WorldSession;
struct MapEntry;
#define MAX_GROUP_SIZE 5
#define MAX_RAID_SIZE 40
#define MAX_RAID_SUBGROUPS MAX_RAID_SIZE / MAX_GROUP_SIZE
#define TARGET_ICONS_COUNT 8
enum RollVote
{
PASS = 0,
NEED = 1,
GREED = 2,
DISENCHANT = 3,
NOT_EMITED_YET = 4,
NOT_VALID = 5
};
enum GroupMemberOnlineStatus
{
MEMBER_STATUS_OFFLINE = 0x0000,
MEMBER_STATUS_ONLINE = 0x0001, // Lua_UnitIsConnected
MEMBER_STATUS_PVP = 0x0002, // Lua_UnitIsPVP
MEMBER_STATUS_DEAD = 0x0004, // Lua_UnitIsDead
MEMBER_STATUS_GHOST = 0x0008, // Lua_UnitIsGhost
MEMBER_STATUS_PVP_FFA = 0x0010, // Lua_UnitIsPVPFreeForAll
MEMBER_STATUS_UNK3 = 0x0020, // used in calls from Lua_GetPlayerMapPosition/Lua_GetBattlefieldFlagPosition
MEMBER_STATUS_AFK = 0x0040, // Lua_UnitIsAFK
MEMBER_STATUS_DND = 0x0080 // Lua_UnitIsDND
};
enum GroupMemberFlags
{
MEMBER_FLAG_ASSISTANT = 0x01,
MEMBER_FLAG_MAINTANK = 0x02,
MEMBER_FLAG_MAINASSIST = 0x04
};
enum GroupMemberAssignment
{
GROUP_ASSIGN_MAINTANK = 0,
GROUP_ASSIGN_MAINASSIST = 1
};
enum GroupType
{
GROUPTYPE_NORMAL = 0x00,
GROUPTYPE_BG = 0x01,
GROUPTYPE_RAID = 0x02,
GROUPTYPE_BGRAID = GROUPTYPE_BG | GROUPTYPE_RAID, // mask
GROUPTYPE_LFG_RESTRICTED = 0x04, // Script_HasLFGRestrictions()
GROUPTYPE_LFG = 0x08,
// 0x10, leave/change group?, I saw this flag when leaving group and after leaving BG while in group
// GROUPTYPE_ONE_PERSON_PARTY = 0x20, 4.x Script_IsOnePersonParty()
// GROUPTYPE_EVERYONE_ASSISTANT = 0x40 4.x Script_IsEveryoneAssistant()
};
enum GroupUpdateFlags
{
GROUP_UPDATE_FLAG_NONE = 0x00000000, // nothing
GROUP_UPDATE_FLAG_STATUS = 0x00000001, // uint16, flags
GROUP_UPDATE_FLAG_CUR_HP = 0x00000002, // uint32
GROUP_UPDATE_FLAG_MAX_HP = 0x00000004, // uint32
GROUP_UPDATE_FLAG_POWER_TYPE = 0x00000008, // uint8
GROUP_UPDATE_FLAG_CUR_POWER = 0x00000010, // uint16
GROUP_UPDATE_FLAG_MAX_POWER = 0x00000020, // uint16
GROUP_UPDATE_FLAG_LEVEL = 0x00000040, // uint16
GROUP_UPDATE_FLAG_ZONE = 0x00000080, // uint16
GROUP_UPDATE_FLAG_POSITION = 0x00000100, // uint16, uint16
GROUP_UPDATE_FLAG_AURAS = 0x00000200, // uint64 mask, for each bit set uint32 spellid + uint8 unk
GROUP_UPDATE_FLAG_PET_GUID = 0x00000400, // uint64 pet guid
GROUP_UPDATE_FLAG_PET_NAME = 0x00000800, // pet name, NULL terminated string
GROUP_UPDATE_FLAG_PET_MODEL_ID = 0x00001000, // uint16, model id
GROUP_UPDATE_FLAG_PET_CUR_HP = 0x00002000, // uint32 pet cur health
GROUP_UPDATE_FLAG_PET_MAX_HP = 0x00004000, // uint32 pet max health
GROUP_UPDATE_FLAG_PET_POWER_TYPE = 0x00008000, // uint8 pet power type
GROUP_UPDATE_FLAG_PET_CUR_POWER = 0x00010000, // uint16 pet cur power
GROUP_UPDATE_FLAG_PET_MAX_POWER = 0x00020000, // uint16 pet max power
GROUP_UPDATE_FLAG_PET_AURAS = 0x00040000, // uint64 mask, for each bit set uint32 spellid + uint8 unk, pet auras...
GROUP_UPDATE_FLAG_VEHICLE_SEAT = 0x00080000, // uint32 vehicle_seat_id (index from VehicleSeat.dbc)
GROUP_UPDATE_PET = 0x0007FC00, // all pet flags
GROUP_UPDATE_FULL = 0x0007FFFF // all known flags
};
#define GROUP_UPDATE_FLAGS_COUNT 20
// 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19
static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT] = { 0, 2, 2, 2, 1, 2, 2, 2, 2, 4, 8, 8, 1, 2, 2, 2, 1, 2, 2, 8};
class Roll : public LootValidatorRef
{
public:
Roll(ObjectGuid _guid, LootItem const& li);
~Roll();
void setLoot(Loot* pLoot);
Loot* getLoot();
void targetObjectBuildLink() override;
ObjectGuid itemGUID;
uint32 itemid;
int32 itemRandomPropId;
uint32 itemRandomSuffix;
uint8 itemCount;
typedef std::map<ObjectGuid, RollVote> PlayerVote;
PlayerVote playerVote; //vote position correspond with player position (in group)
uint8 totalPlayersRolling;
uint8 totalNeed;
uint8 totalGreed;
uint8 totalPass;
uint8 itemSlot;
uint8 rollVoteMask;
};
struct InstanceGroupBind
{
InstanceSave* save;
bool perm;
/* permanent InstanceGroupBinds exist if the leader has a permanent
PlayerInstanceBind for the same instance. */
InstanceGroupBind() : save(nullptr), perm(false) { }
};
/** request member stats checken **/
/// @todo uninvite people that not accepted invite
class TC_GAME_API Group
{
public:
struct MemberSlot
{
ObjectGuid guid;
std::string name;
uint8 group;
uint8 flags;
uint8 roles;
};
typedef std::list<MemberSlot> MemberSlotList;
typedef MemberSlotList::const_iterator member_citerator;
typedef std::unordered_map< uint32 /*mapId*/, InstanceGroupBind> BoundInstancesMap;
protected:
typedef MemberSlotList::iterator member_witerator;
typedef std::set<Player*> InvitesList;
typedef std::vector<Roll*> Rolls;
public:
Group();
~Group();
void Update(uint32 diff);
// group manipulation methods
bool Create(Player* leader);
void LoadGroupFromDB(Field* field);
void LoadMemberFromDB(ObjectGuid::LowType guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles);
bool AddInvite(Player* player);
void RemoveInvite(Player* player);
void RemoveAllInvites();
bool AddLeaderInvite(Player* player);
bool AddMember(Player* player);
bool RemoveMember(ObjectGuid guid, RemoveMethod const& method = GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker = ObjectGuid::Empty, char const* reason = nullptr);
void ChangeLeader(ObjectGuid guid);
static void ConvertLeaderInstancesToGroup(Player* player, Group* group, bool switchLeader);
void SetLootMethod(LootMethod method);
void SetLooterGuid(ObjectGuid guid);
void SetMasterLooterGuid(ObjectGuid guid);
void UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed = false);
void SetLootThreshold(ItemQualities threshold);
void Disband(bool hideDestroy = false);
void SetLfgRoles(ObjectGuid guid, uint8 roles);
// properties accessories
bool IsFull() const;
bool isLFGGroup() const;
bool isRaidGroup() const;
bool isBGGroup() const;
bool isBFGroup() const;
bool IsCreated() const;
ObjectGuid GetLeaderGUID() const;
ObjectGuid GetGUID() const;
ObjectGuid::LowType GetLowGUID() const;
const char * GetLeaderName() const;
LootMethod GetLootMethod() const;
ObjectGuid GetLooterGuid() const;
ObjectGuid GetMasterLooterGuid() const;
ItemQualities GetLootThreshold() const;
uint32 GetDbStoreId() const { return m_dbStoreId; }
// member manipulation methods
bool IsMember(ObjectGuid guid) const;
bool IsLeader(ObjectGuid guid) const;
ObjectGuid GetMemberGUID(const std::string& name);
uint8 GetMemberFlags(ObjectGuid guid) const;
bool IsAssistant(ObjectGuid guid) const
{
return (GetMemberFlags(guid) & MEMBER_FLAG_ASSISTANT) == MEMBER_FLAG_ASSISTANT;
}
Player* GetInvited(ObjectGuid guid) const;
Player* GetInvited(const std::string& name) const;
bool SameSubGroup(ObjectGuid guid1, ObjectGuid guid2) const;
bool SameSubGroup(ObjectGuid guid1, MemberSlot const* slot2) const;
bool SameSubGroup(Player const* member1, Player const* member2) const;
bool HasFreeSlotSubGroup(uint8 subgroup) const;
MemberSlotList const& GetMemberSlots() const { return m_memberSlots; }
GroupReference* GetFirstMember() { return m_memberMgr.getFirst(); }
GroupReference const* GetFirstMember() const { return m_memberMgr.getFirst(); }
uint32 GetMembersCount() const { return m_memberSlots.size(); }
uint32 GetInviteeCount() const { return m_invitees.size(); }
GroupType GetGroupType() const { return m_groupType; }
uint8 GetMemberGroup(ObjectGuid guid) const;
void ConvertToLFG();
void ConvertToRaid();
void SetBattlegroundGroup(Battleground* bg);
void SetBattlefieldGroup(Battlefield* bf);
GroupJoinBattlegroundResult CanJoinBattlegroundQueue(Battleground const* bgOrTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot, ObjectGuid& errorGuid) const;
void ChangeMembersGroup(ObjectGuid guid, uint8 group);
void SetTargetIcon(uint8 id, ObjectGuid whoGuid, ObjectGuid targetGuid);
void SetGroupMemberFlag(ObjectGuid guid, bool apply, GroupMemberFlags flag);
void RemoveUniqueGroupMemberFlag(GroupMemberFlags flag);
Difficulty GetDifficulty(bool isRaid) const;
Difficulty GetDungeonDifficulty() const;
Difficulty GetRaidDifficulty() const;
void SetDungeonDifficulty(Difficulty difficulty);
void SetRaidDifficulty(Difficulty difficulty);
uint16 InInstance();
bool InCombatToInstance(uint32 instanceId);
void ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo);
// -no description-
//void SendInit(WorldSession* session);
void SendTargetIconList(WorldSession* session);
void SendUpdate();
void SendUpdateToPlayer(Player const* player, MemberSlot const* slot = nullptr);
void SendOriginalGroupUpdateToPlayer(Player const* player) const;
void UpdatePlayerOutOfRange(Player* player);
template<class Worker>
void BroadcastWorker(Worker& worker)
{
for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
worker(itr->GetSource());
}
template<class Worker>
void BroadcastWorker(Worker const& worker) const
{
for (GroupReference const* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
worker(itr->GetSource());
}
void BroadcastPacket(WorldPacket const* packet, bool ignorePlayersInBGRaid, int group = -1, ObjectGuid ignoredPlayer = ObjectGuid::Empty);
void BroadcastReadyCheck(WorldPacket const* packet);
void OfflineReadyCheck();
/*********************************************************/
/*** LOOT SYSTEM ***/
/*********************************************************/
bool isRollLootActive() const;
void SendLootStartRoll(uint32 CountDown, uint32 mapid, Roll const& r);
void SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player* p, bool canNeed, Roll const& r);
void SendLootRoll(ObjectGuid SourceGuid, ObjectGuid TargetGuid, uint8 RollNumber, uint8 RollType, Roll const& r, bool autoPass = false);
void SendLootRollWon(ObjectGuid SourceGuid, ObjectGuid TargetGuid, uint8 RollNumber, uint8 RollType, Roll const& r);
void SendLootAllPassed(Roll const& roll);
void SendLooter(Creature* creature, Player* pLooter);
void GroupLoot(Loot* loot, WorldObject* pLootedObject);
void NeedBeforeGreed(Loot* loot, WorldObject* pLootedObject);
void MasterLoot(Loot* loot, WorldObject* pLootedObject);
Rolls::iterator GetRoll(ObjectGuid Guid);
void CountTheRoll(Rolls::iterator roll, Map* allowedMap);
bool CountRollVote(ObjectGuid playerGUID, ObjectGuid Guid, uint8 Choise);
void EndRoll(Loot* loot, Map* allowedMap);
// related to disenchant rolls
void ResetMaxEnchantingLevel();
void LinkMember(GroupReference* pRef);
void DelinkMember(ObjectGuid guid);
InstanceGroupBind* BindToInstance(InstanceSave* save, bool permanent, bool load = false);
void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false);
InstanceGroupBind* GetBoundInstance(Player* player);
InstanceGroupBind* GetBoundInstance(Map* aMap);
InstanceGroupBind* GetBoundInstance(MapEntry const* mapEntry);
InstanceGroupBind* GetBoundInstance(Difficulty difficulty, uint32 mapId);
BoundInstancesMap& GetBoundInstances(Difficulty difficulty);
void StartLeaderOfflineTimer();
void StopLeaderOfflineTimer();
void SelectNewPartyOrRaidLeader();
// FG: evil hacks
void BroadcastGroupUpdate(void);
Trinity::unique_weak_ptr<Group> GetWeakPtr() const { return m_scriptRef; }
protected:
bool _setMembersGroup(ObjectGuid guid, uint8 group);
void _homebindIfInstance(Player* player);
void _initRaidSubGroupsCounter();
member_citerator _getMemberCSlot(ObjectGuid Guid) const;
member_witerator _getMemberWSlot(ObjectGuid Guid);
void SubGroupCounterIncrease(uint8 subgroup);
void SubGroupCounterDecrease(uint8 subgroup);
void ToggleGroupMemberFlag(member_witerator slot, uint8 flag, bool apply);
MemberSlotList m_memberSlots;
GroupRefManager m_memberMgr;
InvitesList m_invitees;
ObjectGuid m_leaderGuid;
std::string m_leaderName;
GroupType m_groupType;
Difficulty m_dungeonDifficulty;
Difficulty m_raidDifficulty;
Battleground* m_bgGroup;
Battlefield* m_bfGroup;
ObjectGuid m_targetIcons[TARGET_ICONS_COUNT];
LootMethod m_lootMethod;
ItemQualities m_lootThreshold;
ObjectGuid m_looterGuid;
ObjectGuid m_masterLooterGuid;
Rolls RollId;
BoundInstancesMap m_boundInstances[MAX_DIFFICULTY];
uint8* m_subGroupsCounts;
ObjectGuid m_guid;
uint32 m_counter; // used only in SMSG_GROUP_LIST
uint32 m_maxEnchantingLevel;
uint32 m_dbStoreId; // Represents the ID used in database (Can be reused by other groups if group was disbanded)
bool m_isLeaderOffline;
TimeTracker m_leaderOfflineTimer;
struct NoopGroupDeleter { void operator()(Group*) const { /*noop - not managed*/ } };
Trinity::unique_trackable_ptr<Group> m_scriptRef;
};
#endif
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