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/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "GroupMgr.h"
#include "InstanceSaveMgr.h"
GroupMgr::GroupMgr()
{
NextGroupDbStoreId = 1;
NextGroupId = 1;
}
GroupMgr::~GroupMgr()
{
for (GroupContainer::iterator itr = GroupStore.begin(); itr != GroupStore.end(); ++itr)
delete itr->second;
}
uint32 GroupMgr::GenerateNewGroupDbStoreId()
{
uint32 newStorageId = NextGroupDbStoreId;
for (uint32 i = ++NextGroupDbStoreId; i < 0xFFFFFFFF; ++i)
{
if ((i < GroupDbStore.size() && GroupDbStore[i] == NULL) || i >= GroupDbStore.size())
{
NextGroupDbStoreId = i;
break;
}
}
if (newStorageId == NextGroupDbStoreId)
{
sLog->outError("Group storage ID overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return newStorageId;
}
void GroupMgr::RegisterGroupDbStoreId(uint32 storageId, Group* group)
{
// Allocate space if necessary.
if (storageId >= uint32(GroupDbStore.size()))
GroupDbStore.resize(storageId + 1);
GroupDbStore[storageId] = group;
}
void GroupMgr::FreeGroupDbStoreId(Group* group)
{
uint32 storageId = group->GetDbStoreId();
if (storageId < NextGroupDbStoreId)
NextGroupDbStoreId = storageId;
GroupDbStore[storageId] = NULL;
}
Group* GroupMgr::GetGroupByDbStoreId(uint32 storageId) const
{
if (storageId < GroupDbStore.size())
return GroupDbStore[storageId];
return NULL;
}
uint32 GroupMgr::GenerateGroupId()
{
if (NextGroupId >= 0xFFFFFFFE)
{
sLog->outError("Group guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return NextGroupId++;
}
Group* GroupMgr::GetGroupByGUID(uint32 groupId) const
{
GroupContainer::const_iterator itr = GroupStore.find(groupId);
if (itr != GroupStore.end())
return itr->second;
return NULL;
}
void GroupMgr::AddGroup(Group* group)
{
GroupStore[group->GetLowGUID()] = group;
}
void GroupMgr::RemoveGroup(Group* group)
{
GroupStore.erase(group->GetLowGUID());
}
void GroupMgr::LoadGroups()
{
{
uint32 oldMSTime = getMSTime();
// Delete all groups whose leader does not exist
CharacterDatabase.DirectExecute("DELETE FROM groups WHERE leaderGuid NOT IN (SELECT guid FROM characters)");
// Delete all groups with less than 2 members
CharacterDatabase.DirectExecute("DELETE FROM groups WHERE guid NOT IN (SELECT guid FROM group_member GROUP BY guid HAVING COUNT(guid) > 1)");
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = CharacterDatabase.Query("SELECT g.leaderGuid, g.lootMethod, g.looterGuid, g.lootThreshold, g.icon1, g.icon2, g.icon3, g.icon4, g.icon5, g.icon6"
// 10 11 12 13 14 15 16 17
", g.icon7, g.icon8, g.groupType, g.difficulty, g.raiddifficulty, g.guid, lfg.dungeon, lfg.state FROM groups g LEFT JOIN lfg_data lfg ON lfg.guid = g.guid ORDER BY g.guid ASC");
if (!result)
{
sLog->outString(">> Loaded 0 group definitions. DB table `groups` is empty!");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
Group* group = new Group;
group->LoadGroupFromDB(fields);
AddGroup(group);
// Get the ID used for storing the group in the database and register it in the pool.
uint32 storageId = group->GetDbStoreId();
RegisterGroupDbStoreId(storageId, group);
// Increase the next available storage ID
if (storageId == NextGroupDbStoreId)
NextGroupDbStoreId++;
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u group definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
sLog->outString("Loading Group members...");
{
uint32 oldMSTime = getMSTime();
// Delete all rows from group_member or group_instance with no group
CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE guid NOT IN (SELECT guid FROM groups)");
CharacterDatabase.DirectExecute("DELETE FROM group_instance WHERE guid NOT IN (SELECT guid FROM groups)");
// Delete all members that does not exist
CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE memberGuid NOT IN (SELECT guid FROM characters)");
// 0 1 2 3 4
QueryResult result = CharacterDatabase.Query("SELECT guid, memberGuid, memberFlags, subgroup, roles FROM group_member ORDER BY guid");
if (!result)
{
sLog->outString(">> Loaded 0 group members. DB table `group_member` is empty!");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
Group* group = GetGroupByDbStoreId(fields[0].GetUInt32());
if (group)
group->LoadMemberFromDB(fields[1].GetUInt32(), fields[2].GetUInt8(), fields[3].GetUInt8(), fields[4].GetUInt8());
else
sLog->outError("GroupMgr::LoadGroups: Consistency failed, can't find group (storage id: %u)", fields[0].GetUInt32());
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u group members in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
sLog->outString("Loading Group instance saves...");
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6
QueryResult result = CharacterDatabase.Query("SELECT gi.guid, i.map, gi.instance, gi.permanent, i.difficulty, i.resettime, COUNT(g.guid) "
"FROM group_instance gi INNER JOIN instance i ON gi.instance = i.id "
"LEFT JOIN character_instance ci LEFT JOIN groups g ON g.leaderGuid = ci.guid ON ci.instance = gi.instance AND ci.permanent = 1 GROUP BY gi.instance ORDER BY gi.guid");
if (!result)
{
sLog->outString(">> Loaded 0 group-instance saves. DB table `group_instance` is empty!");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
Group* group = GetGroupByDbStoreId(fields[0].GetUInt32());
// group will never be NULL (we have run consistency sql's before loading)
MapEntry const* mapEntry = sMapStore.LookupEntry(fields[1].GetUInt32());
if (!mapEntry || !mapEntry->IsDungeon())
{
sLog->outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", fields[1].GetUInt32());
continue;
}
uint32 diff = fields[4].GetUInt8();
if (diff >= uint32(mapEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY))
{
sLog->outErrorDb("Wrong dungeon difficulty use in group_instance table: %d", diff + 1);
diff = 0; // default for both difficaly types
}
InstanceSave* save = sInstanceSaveMgr->AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), time_t(fields[5].GetUInt64()), fields[6].GetBool(), true);
group->BindToInstance(save, fields[3].GetBool(), true);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u group-instance saves in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
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