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path: root/src/server/game/Guilds/GuildMgr.cpp
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/*
 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "GuildMgr.h"
#include "AchievementMgr.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "Guild.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Util.h"
#include "World.h"

GuildMgr::GuildMgr() : NextGuildId(UI64LIT(1))
{
}

GuildMgr::~GuildMgr()
{
    for (GuildContainer::iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr)
        delete itr->second;
}

void GuildMgr::AddGuild(Guild* guild)
{
    GuildStore[guild->GetId()] = guild;
}

void GuildMgr::RemoveGuild(ObjectGuid::LowType guildId)
{
    GuildStore.erase(guildId);
}

void GuildMgr::SaveGuilds()
{
    for (GuildContainer::iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr)
        itr->second->SaveToDB();
}

ObjectGuid::LowType GuildMgr::GenerateGuildId()
{
    if (NextGuildId >= 0xFFFFFFFE)
    {
        TC_LOG_ERROR("guild", "Guild ids overflow!! Can't continue, shutting down server. ");
        World::StopNow(ERROR_EXIT_CODE);
    }
    return NextGuildId++;
}

// Guild collection
Guild* GuildMgr::GetGuildById(ObjectGuid::LowType guildId) const
{
    GuildContainer::const_iterator itr = GuildStore.find(guildId);
    if (itr != GuildStore.end())
        return itr->second;

    return nullptr;
}

Guild* GuildMgr::GetGuildByGuid(ObjectGuid guid) const
{
    // Full guids are only used when receiving/sending data to client
    // everywhere else guild id is used
    if (guid.IsGuild())
        if (ObjectGuid::LowType guildId = guid.GetCounter())
            return GetGuildById(guildId);

    return nullptr;
}

Guild* GuildMgr::GetGuildByName(std::string_view guildName) const
{
    for (auto [id, guild] : GuildStore)
        if (StringEqualI(guild->GetName(), guildName))
            return guild;

    return nullptr;
}

std::string GuildMgr::GetGuildNameById(ObjectGuid::LowType guildId) const
{
    if (Guild* guild = GetGuildById(guildId))
        return guild->GetName();

    return "";
}

GuildMgr* GuildMgr::instance()
{
    static GuildMgr instance;
    return &instance;
}

Guild* GuildMgr::GetGuildByLeader(ObjectGuid guid) const
{
    for (GuildContainer::const_iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr)
        if (itr->second->GetLeaderGUID() == guid)
            return itr->second;

    return nullptr;
}

void GuildMgr::LoadGuilds()
{
    // 1. Load all guilds
    TC_LOG_INFO("server.loading", "Loading guilds definitions...");
    {
        uint32 oldMSTime = getMSTime();

        //          0          1       2             3              4              5              6
        QueryResult result = CharacterDatabase.Query("SELECT g.guildid, g.name, g.leaderguid, g.EmblemStyle, g.EmblemColor, g.BorderStyle, g.BorderColor, "
            //   7                  8       9       10            11          12
            "g.BackgroundColor, g.info, g.motd, g.createdate, g.BankMoney, COUNT(gbt.guildid) "
            "FROM guild g LEFT JOIN guild_bank_tab gbt ON g.guildid = gbt.guildid GROUP BY g.guildid ORDER BY g.guildid ASC");

        if (!result)
        {
            TC_LOG_INFO("server.loading", ">> Loaded 0 guild definitions. DB table `guild` is empty.");
            return;
        }
        else
        {
            uint32 count = 0;
            do
            {
                Field* fields = result->Fetch();
                Guild* guild = new Guild();

                if (!guild->LoadFromDB(fields))
                {
                    delete guild;
                    continue;
                }

                AddGuild(guild);

                ++count;
            }
            while (result->NextRow());

            TC_LOG_INFO("server.loading", ">> Loaded %u guild definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
        }
    }

    // 2. Load all guild ranks
    TC_LOG_INFO("server.loading", "Loading guild ranks...");
    {
        uint32 oldMSTime = getMSTime();

        // Delete orphaned guild rank entries before loading the valid ones
        CharacterDatabase.DirectExecute("DELETE gr FROM guild_rank gr LEFT JOIN guild g ON gr.guildId = g.guildId WHERE g.guildId IS NULL");

        //                                                         0    1          2      3       4                5
        QueryResult result = CharacterDatabase.Query("SELECT guildid, rid, RankOrder, rname, rights, BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");

        if (!result)
        {
            TC_LOG_INFO("server.loading", ">> Loaded 0 guild ranks. DB table `guild_rank` is empty.");
        }
        else
        {
            uint32 count = 0;
            do
            {
                Field* fields = result->Fetch();
                uint64 guildId = fields[0].GetUInt64();

                if (Guild* guild = GetGuildById(guildId))
                    guild->LoadRankFromDB(fields);

                ++count;
            }
            while (result->NextRow());

            TC_LOG_INFO("server.loading", ">> Loaded %u guild ranks in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
        }
    }

    // 3. Load all guild members
    TC_LOG_INFO("server.loading", "Loading guild members...");
    {
        uint32 oldMSTime = getMSTime();

        // Delete orphaned guild member entries before loading the valid ones
        CharacterDatabase.DirectExecute("DELETE gm FROM guild_member gm LEFT JOIN guild g ON gm.guildId = g.guildId WHERE g.guildId IS NULL");
        CharacterDatabase.DirectExecute("DELETE gm FROM guild_member_withdraw gm LEFT JOIN guild_member g ON gm.guid = g.guid WHERE g.guid IS NULL");

                                                //           0           1        2     3      4        5       6       7       8       9       10
        QueryResult result = CharacterDatabase.Query("SELECT gm.guildid, gm.guid, `rank`, pnote, offnote, w.tab0, w.tab1, w.tab2, w.tab3, w.tab4, w.tab5, "
                                                //    11      12      13       14      15       16       17        18      19         20
                                                     "w.tab6, w.tab7, w.money, c.name, c.level, c.class, c.gender, c.zone, c.account, c.logout_time "
                                                     "FROM guild_member gm "
                                                     "LEFT JOIN guild_member_withdraw w ON gm.guid = w.guid "
                                                     "LEFT JOIN characters c ON c.guid = gm.guid ORDER BY gm.guildid ASC");

        if (!result)
            TC_LOG_INFO("server.loading", ">> Loaded 0 guild members. DB table `guild_member` is empty.");
        else
        {
            uint32 count = 0;

            do
            {
                Field* fields = result->Fetch();
                uint64 guildId = fields[0].GetUInt64();

                if (Guild* guild = GetGuildById(guildId))
                    guild->LoadMemberFromDB(fields);

                ++count;
            }
            while (result->NextRow());

            TC_LOG_INFO("server.loading", ">> Loaded %u guild members in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
        }
    }

    // 4. Load all guild bank tab rights
    TC_LOG_INFO("server.loading", "Loading bank tab rights...");
    {
        uint32 oldMSTime = getMSTime();

        // Delete orphaned guild bank right entries before loading the valid ones
        CharacterDatabase.DirectExecute("DELETE gbr FROM guild_bank_right gbr LEFT JOIN guild g ON gbr.guildId = g.guildId WHERE g.guildId IS NULL");

                                                     //      0        1      2    3        4
        QueryResult result = CharacterDatabase.Query("SELECT guildid, TabId, rid, gbright, SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC");

        if (!result)
        {
            TC_LOG_INFO("server.loading", ">> Loaded 0 guild bank tab rights. DB table `guild_bank_right` is empty.");
        }
        else
        {
            uint32 count = 0;
            do
            {
                Field* fields = result->Fetch();
                uint64 guildId = fields[0].GetUInt64();

                if (Guild* guild = GetGuildById(guildId))
                    guild->LoadBankRightFromDB(fields);

                ++count;
            }
            while (result->NextRow());

            TC_LOG_INFO("server.loading", ">> Loaded %u bank tab rights in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
        }
    }

    // 5. Load all event logs
    TC_LOG_INFO("server.loading", "Loading guild event logs...");
    {
        uint32 oldMSTime = getMSTime();

        CharacterDatabase.DirectPExecute("DELETE FROM guild_eventlog WHERE LogGuid > %u", sWorld->getIntConfig(CONFIG_GUILD_EVENT_LOG_COUNT));

                                                     //          0        1        2          3            4            5        6
        QueryResult result = CharacterDatabase.Query("SELECT guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog ORDER BY TimeStamp DESC, LogGuid DESC");

        if (!result)
        {
            TC_LOG_INFO("server.loading", ">> Loaded 0 guild event logs. DB table `guild_eventlog` is empty.");
        }
        else
        {
            uint32 count = 0;
            do
            {
                Field* fields = result->Fetch();
                uint64 guildId = fields[0].GetUInt64();

                if (Guild* guild = GetGuildById(guildId))
                    guild->LoadEventLogFromDB(fields);

                ++count;
            }
            while (result->NextRow());

            TC_LOG_INFO("server.loading", ">> Loaded %u guild event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
        }
    }

    // 6. Load all bank event logs
    TC_LOG_INFO("server.loading", "Loading guild bank event logs...");
    {
        uint32 oldMSTime = getMSTime();

        // Remove log entries that exceed the number of allowed entries per guild
        CharacterDatabase.DirectPExecute("DELETE FROM guild_bank_eventlog WHERE LogGuid > %u", sWorld->getIntConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT));

                                                     //          0        1      2        3          4           5            6               7          8
        QueryResult result = CharacterDatabase.Query("SELECT guildid, TabId, LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog ORDER BY TimeStamp DESC, LogGuid DESC");

        if (!result)
        {
            TC_LOG_INFO("server.loading", ">> Loaded 0 guild bank event logs. DB table `guild_bank_eventlog` is empty.");
        }
        else
        {
            uint32 count = 0;
            do
            {
                Field* fields = result->Fetch();
                uint64 guildId = fields[0].GetUInt64();

                if (Guild* guild = GetGuildById(guildId))
                    guild->LoadBankEventLogFromDB(fields);

                ++count;
            }
            while (result->NextRow());

            TC_LOG_INFO("server.loading", ">> Loaded %u guild bank event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
        }
    }

    // 7. Load all news event logs
    TC_LOG_INFO("server.loading", "Loading Guild News...");
    {
        uint32 oldMSTime = getMSTime();

        CharacterDatabase.DirectPExecute("DELETE FROM guild_newslog WHERE LogGuid > %u", sWorld->getIntConfig(CONFIG_GUILD_NEWS_LOG_COUNT));

                                                     //      0        1        2          3           4      5      6
        QueryResult result = CharacterDatabase.Query("SELECT guildid, LogGuid, EventType, PlayerGuid, Flags, Value, Timestamp FROM guild_newslog ORDER BY TimeStamp DESC, LogGuid DESC");

        if (!result)
            TC_LOG_INFO("server.loading", ">> Loaded 0 guild event logs. DB table `guild_newslog` is empty.");
        else
        {
            uint32 count = 0;
            do
            {
                Field* fields = result->Fetch();
                uint64 guildId = fields[0].GetUInt64();

                if (Guild* guild = GetGuildById(guildId))
                    guild->LoadGuildNewsLogFromDB(fields);

                ++count;
            }
            while (result->NextRow());

            TC_LOG_INFO("server.loading", ">> Loaded %u guild new logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
        }
    }


    // 8. Load all guild bank tabs
    TC_LOG_INFO("server.loading", "Loading guild bank tabs...");
    {
        uint32 oldMSTime = getMSTime();

        // Delete orphaned guild bank tab entries before loading the valid ones
        CharacterDatabase.DirectExecute("DELETE gbt FROM guild_bank_tab gbt LEFT JOIN guild g ON gbt.guildId = g.guildId WHERE g.guildId IS NULL");

                                                     //         0        1      2        3        4
        QueryResult result = CharacterDatabase.Query("SELECT guildid, TabId, TabName, TabIcon, TabText FROM guild_bank_tab ORDER BY guildid ASC, TabId ASC");

        if (!result)
        {
            TC_LOG_INFO("server.loading", ">> Loaded 0 guild bank tabs. DB table `guild_bank_tab` is empty.");
        }
        else
        {
            uint32 count = 0;
            do
            {
                Field* fields = result->Fetch();
                uint64 guildId = fields[0].GetUInt64();

                if (Guild* guild = GetGuildById(guildId))
                    guild->LoadBankTabFromDB(fields);

                ++count;
            }
            while (result->NextRow());

            TC_LOG_INFO("server.loading", ">> Loaded %u guild bank tabs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
        }
    }

    // 9. Fill all guild bank tabs
    TC_LOG_INFO("server.loading", "Filling bank tabs with items...");
    {
        uint32 oldMSTime = getMSTime();

        // Delete orphan guild bank items
        CharacterDatabase.DirectExecute("DELETE gbi FROM guild_bank_item gbi LEFT JOIN guild g ON gbi.guildId = g.guildId WHERE g.guildId IS NULL");

        //           0          1            2                3      4         5        6      7             8                  9          10          11    12
        // SELECT guid, itemEntry, creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomBonusListId, durability, playedTime, text,
        //                        13                  14              15                  16       17            18
        //        battlePetSpeciesId, battlePetBreedData, battlePetLevel, battlePetDisplayId, context, bonusListIDs,
        //                                    19                           20                           21                           22                           23                           24
        //        itemModifiedAppearanceAllSpecs, itemModifiedAppearanceSpec1, itemModifiedAppearanceSpec2, itemModifiedAppearanceSpec3, itemModifiedAppearanceSpec4, itemModifiedAppearanceSpec5,
        //                                  25                         26                         27                         28                         29                         30
        //        spellItemEnchantmentAllSpecs, spellItemEnchantmentSpec1, spellItemEnchantmentSpec2, spellItemEnchantmentSpec3, spellItemEnchantmentSpec4, spellItemEnchantmentSpec5,
        //                                             31                                    32                                    33
        //        secondaryItemModifiedAppearanceAllSpecs, secondaryItemModifiedAppearanceSpec1, secondaryItemModifiedAppearanceSpec2,
        //                                          34                                    35                                    36
        //        secondaryItemModifiedAppearanceSpec3, secondaryItemModifiedAppearanceSpec4, secondaryItemModifiedAppearanceSpec5,
        //                37           38           39                40          41           42           43                44          45           46           47                48
        //        gemItemId1, gemBonuses1, gemContext1, gemScalingLevel1, gemItemId2, gemBonuses2, gemContext2, gemScalingLevel2, gemItemId3, gemBonuses3, gemContext3, gemScalingLevel3
        //                       49                      50
        //        fixedScalingLevel, artifactKnowledgeLevel
        //             51     52      53
        //        guildid, TabId, SlotId FROM guild_bank_item gbi INNER JOIN item_instance ii ON gbi.item_guid = ii.guid

        PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_BANK_ITEMS));
        if (!result)
        {
            TC_LOG_INFO("server.loading", ">> Loaded 0 guild bank tab items. DB table `guild_bank_item` or `item_instance` is empty.");
        }
        else
        {
            uint32 count = 0;
            do
            {
                Field* fields = result->Fetch();
                uint64 guildId = fields[51].GetUInt64();

                if (Guild* guild = GetGuildById(guildId))
                    guild->LoadBankItemFromDB(fields);

                ++count;
            }
            while (result->NextRow());

            TC_LOG_INFO("server.loading", ">> Loaded %u guild bank tab items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
        }
    }

    // 10. Load guild achievements
    TC_LOG_INFO("server.loading", "Loading guild achievements...");
    {
        uint32 oldMSTime = getMSTime();

        uint64 achievementCount = 0;
        uint64 criteriaCount = 0;

        PreparedQueryResult achievementResult;
        PreparedQueryResult criteriaResult;
        for (GuildContainer::const_iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr)
        {
            CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_ACHIEVEMENT);
            stmt->setUInt64(0, itr->first);
            achievementResult = CharacterDatabase.Query(stmt);
            stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_ACHIEVEMENT_CRITERIA);
            stmt->setUInt64(0, itr->first);
            criteriaResult = CharacterDatabase.Query(stmt);

            if (achievementResult)
                achievementCount += achievementResult->GetRowCount();
            if (criteriaResult)
                criteriaCount += criteriaResult->GetRowCount();

            itr->second->GetAchievementMgr().LoadFromDB(achievementResult, criteriaResult);
        }

        TC_LOG_INFO("server.loading", ">> Loaded " UI64FMTD " guild achievements and " UI64FMTD " criterias in %u ms", achievementCount, criteriaCount, GetMSTimeDiffToNow(oldMSTime));
    }

    // 11. Validate loaded guild data
    TC_LOG_INFO("misc", "Validating data of loaded guilds...");
    {
        uint32 oldMSTime = getMSTime();

        for (GuildContainer::iterator itr = GuildStore.begin(); itr != GuildStore.end();)
        {
            Guild* guild = itr->second;
            ++itr;
            if (guild && !guild->Validate())
                delete guild;
        }

        TC_LOG_INFO("server.loading", ">> Validated data of loaded guilds in %u ms", GetMSTimeDiffToNow(oldMSTime));
    }
}

void GuildMgr::LoadGuildRewards()
{
    uint32 oldMSTime = getMSTime();

    //                                                 0      1            2         3
    QueryResult result  = WorldDatabase.Query("SELECT ItemID, MinGuildRep, RaceMask, Cost FROM guild_rewards");

    if (!result)
    {
        TC_LOG_ERROR("server.loading", ">> Loaded 0 guild reward definitions. DB table `guild_rewards` is empty.");
        return;
    }

    uint32 count = 0;

    do
    {
        GuildReward reward;
        Field* fields = result->Fetch();
        reward.ItemID        = fields[0].GetUInt32();
        reward.MinGuildRep   = fields[1].GetUInt8();
        reward.RaceMask.RawValue = fields[2].GetUInt64();
        reward.Cost          = fields[3].GetUInt64();

        if (!sObjectMgr->GetItemTemplate(reward.ItemID))
        {
            TC_LOG_ERROR("server.loading", "Guild rewards constains not existing item entry %u", reward.ItemID);
            continue;
        }

        if (reward.MinGuildRep >= MAX_REPUTATION_RANK)
        {
            TC_LOG_ERROR("server.loading", "Guild rewards contains wrong reputation standing %u, max is %u", uint32(reward.MinGuildRep), MAX_REPUTATION_RANK - 1);
            continue;
        }

        WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_GUILD_REWARDS_REQ_ACHIEVEMENTS);
        stmt->setUInt32(0, reward.ItemID);
        PreparedQueryResult reqAchievementResult = WorldDatabase.Query(stmt);
        if (reqAchievementResult)
        {
            do
            {
                fields = reqAchievementResult->Fetch();

                uint32 requiredAchievementId = fields[0].GetUInt32();

                if (!sAchievementStore.LookupEntry(requiredAchievementId))
                {
                    TC_LOG_ERROR("server.loading", "Guild rewards constains not existing achievement entry %u", requiredAchievementId);
                    continue;
                }

                reward.AchievementsRequired.push_back(requiredAchievementId);
            } while (reqAchievementResult->NextRow());
        }

        GuildRewards.push_back(reward);
        ++count;
    } while (result->NextRow());

    TC_LOG_INFO("server.loading", ">> Loaded %u guild reward definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}

void GuildMgr::ResetTimes(bool week)
{
    CharacterDatabase.Execute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBER_WITHDRAW));

    for (GuildContainer::const_iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr)
        if (Guild* guild = itr->second)
            guild->ResetTimes(week);
}