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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "WorldSession.h"
#include "AdventureJournalPackets.h"
#include "DB2Stores.h"
#include "GossipDef.h"
#include "ObjectMgr.h"
#include "Player.h"
void WorldSession::HandleAdventureJournalOpenQuest(WorldPackets::AdventureJournal::AdventureJournalOpenQuest& openQuest)
{
if (ChrClassUIDisplayEntry const* uiDisplay = sDB2Manager.GetUiDisplayForClass(Classes(_player->getClass())))
if (!_player->MeetPlayerCondition(uiDisplay->AdvGuidePlayerConditionID))
return;
AdventureJournalEntry const* adventureJournal = sAdventureJournalStore.LookupEntry(openQuest.AdventureJournalID);
if (!adventureJournal)
return;
if (!_player->MeetPlayerCondition(adventureJournal->PlayerConditionID))
return;
Quest const* quest = sObjectMgr->GetQuestTemplate(adventureJournal->QuestID);
if (!quest)
return;
if (_player->CanTakeQuest(quest, true))
_player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, _player->GetGUID(), true, false);
}
void WorldSession::HandleAdventureJournalUpdateSuggestions(WorldPackets::AdventureJournal::AdventureJournalUpdateSuggestions& updateSuggestions)
{
if (ChrClassUIDisplayEntry const* uiDisplay = sDB2Manager.GetUiDisplayForClass(Classes(_player->getClass())))
if (!_player->MeetPlayerCondition(uiDisplay->AdvGuidePlayerConditionID))
return;
WorldPackets::AdventureJournal::AdventureJournalDataResponse response;
response.OnLevelUp = updateSuggestions.OnLevelUp;
for (AdventureJournalEntry const* adventureJournal : sAdventureJournalStore)
{
if (_player->MeetPlayerCondition(adventureJournal->PlayerConditionID))
{
WorldPackets::AdventureJournal::AdventureJournalEntry adventureJournalData;
adventureJournalData.AdventureJournalID = int32(adventureJournal->ID);
adventureJournalData.Priority = int32(adventureJournal->PriorityMax);
response.Entries.push_back(adventureJournalData);
}
}
SendPacket(response.Write());
}
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