blob: 6ffe0b7f02477a2da0e275636c4a110b7d7cd9d3 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
|
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "WorldSession.h"
#include "WorldPacket.h"
void WorldSession::SendAuthResponse(uint8 code, bool queued, uint32 queuePos)
{
ExpansionRequirementContainer const& raceExpansions = sObjectMgr->GetRaceExpansionRequirements();
ExpansionRequirementContainer const& classExpansions = sObjectMgr->GetClassExpansionRequirements();
std::list<uint32> realmsToSend;
// Send current home realm. Also there is no need to send it later in realm queries.
realmsToSend.push_back(realmHandle.Index);
WorldPacket packet(SMSG_AUTH_RESPONSE, 1 /*bits*/ + 4 + 1 + 4 + 1 + 4 + 1 + 1 + (queued ? 4 : 0));
packet << uint8(code);
packet.WriteBit(code == AUTH_OK);
packet.WriteBit(queued);
if (code == AUTH_OK)
{
packet << uint32(realmHandle.Index);
packet << uint32(realmsToSend.size()); // RealmNamesCount
packet << uint32(0); // BillingTimeRemaining
packet << uint32(0); // BillingPlanFlags
packet << uint32(0); // BillingTimeRested
packet << uint8(Expansion()); // ActiveExpansion
packet << uint8(Expansion()); // AccountExpansion
packet << uint32(0); // TimeSecondsUntilPCKick
packet << uint32(raceExpansions.size()); // Races
packet << uint32(classExpansions.size()); // Classes
packet << uint32(0); // Templates
packet << uint32(0); // AccountCurrency (probably for ingame shop)
for (auto realm : realmsToSend)
{
std::string realmName = sObjectMgr->GetRealmName(realm);
packet << uint32(realm); // realmID
packet.WriteBit(realm == realmHandle.Index);// IsHomeRealm
packet.WriteBit(0); // IsInternalRealm = guessed
packet.WriteBits(realmName.length(), 8);
packet.WriteBits(realmName.length(), 8);
packet.WriteString(realmName); // RealmNameActual
packet.WriteString(realmName); // RealmNameNormalized
}
for (auto raceExpansion : raceExpansions)
{
packet << uint8(raceExpansion.first); // Race
packet << uint8(raceExpansion.second); // RequiredExpansion
}
for (auto classExpansion : classExpansions)
{
packet << uint8(classExpansion.first); // Class
packet << uint8(classExpansion.second); // RequiredExpansion
}
packet.WriteBit(0); // Trial
packet.WriteBit(0); // ForceCharacterTemplate
packet.WriteBit(0); // NumPlayersHorde (uint16)
packet.WriteBit(0); // NumPlayersAlliance (uint16)
packet.WriteBit(0); // IsVeteranTrial
}
if (queued)
{
packet << uint32(queuePos); // Queue position
packet.WriteBit(0); // HasFCM
}
packet.FlushBits();
SendPacket(&packet);
}
void WorldSession::SendClientCacheVersion(uint32 version)
{
WorldPacket data(SMSG_CLIENTCACHE_VERSION, 4);
data << uint32(version);
SendPacket(&data);
}
|