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/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "WorldSession.h"
#include "WorldPacket.h"
#include "AuthenticationPackets.h"
void WorldSession::SendAuthResponse(uint8 code, bool queued, uint32 queuePos)
{
WorldPackets::Auth::AuthResponse response;
response.SuccessInfo.HasValue = code == AUTH_OK;
response.Result = code;
response.WaitInfo.HasValue = queued;
response.WaitInfo.value.WaitCount = queuePos;
if (code == AUTH_OK)
{
response.SuccessInfo.value.AccountExpansionLevel = Expansion();
response.SuccessInfo.value.ActiveExpansionLevel = Expansion();
response.SuccessInfo.value.VirtualRealmAddress = realmHandle.Index;
std::string realmName = sObjectMgr->GetRealmName(realmHandle.Index);
// Send current home realm. Also there is no need to send it later in realm queries.
response.SuccessInfo.value.VirtualRealms.emplace_back(realmHandle.Index, true, false, realmName, realmName);
response.SuccessInfo.value.AvailableClasses = &sObjectMgr->GetClassExpansionRequirements();
response.SuccessInfo.value.AvailableRaces = &sObjectMgr->GetRaceExpansionRequirements();
}
response.Write();
SendPacket(&response.GetWorldPacket());
}
void WorldSession::SendAuthWaitQue(uint32 position)
{
WorldPackets::Auth::AuthResponse response;
if (position == 0)
{
response.Result = AUTH_OK;
response.SuccessInfo.HasValue = false;
response.WaitInfo.HasValue = false;
}
else
{
response.WaitInfo.HasValue = true;
response.SuccessInfo.HasValue = false;
response.WaitInfo.value.WaitCount = position;
response.Result = AUTH_WAIT_QUEUE;
}
response.Write();
SendPacket(&response.GetWorldPacket());
}
void WorldSession::SendClientCacheVersion(uint32 version)
{
WorldPacket data(SMSG_CLIENTCACHE_VERSION, 4);
data << uint32(version);
SendPacket(&data);
}
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