aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/AuthHandler.cpp
blob: 081d986d6f6490d2022b8ce0e0481295d13db066 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
/*
 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "WorldSession.h"
#include "AuthenticationPackets.h"
#include "BattlenetRpcErrorCodes.h"
#include "CharacterTemplateDataStore.h"
#include "ClientConfigPackets.h"
#include "DisableMgr.h"
#include "GameTime.h"
#include "ObjectMgr.h"
#include "RBAC.h"
#include "RealmList.h"
#include "SystemPackets.h"
#include "Timezone.h"
#include "World.h"

void WorldSession::SendAuthResponse(uint32 code, bool queued, uint32 queuePos)
{
    WorldPackets::Auth::AuthResponse response;
    response.Result = code;

    if (code == ERROR_OK)
    {
        response.SuccessInfo.emplace();

        response.SuccessInfo->ActiveExpansionLevel = GetExpansion();
        response.SuccessInfo->AccountExpansionLevel = GetAccountExpansion();
        response.SuccessInfo->Time = int32(GameTime::GetGameTime());

        // Send current home realm. Also there is no need to send it later in realm queries.
        if (std::shared_ptr<Realm const> currentRealm = sRealmList->GetCurrentRealm())
        {
            response.SuccessInfo->VirtualRealmAddress = currentRealm->Id.GetAddress();
            response.SuccessInfo->VirtualRealms.emplace_back(currentRealm->Id.GetAddress(), true, false, currentRealm->Name, currentRealm->NormalizedName);
        }

        if (HasPermission(rbac::RBAC_PERM_USE_CHARACTER_TEMPLATES))
            for (auto&& templ : sCharacterTemplateDataStore->GetCharacterTemplates())
                response.SuccessInfo->Templates.push_back(&templ.second);

        response.SuccessInfo->AvailableClasses = &sObjectMgr->GetClassExpansionRequirements();

        // TEMPORARY - prevent creating characters in uncompletable zone
        // This has the side effect of disabling Exile's Reach choice clientside without actually forcing character templates
        response.SuccessInfo->ForceCharacterTemplate = DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, 2175 /*Exile's Reach*/, nullptr);
    }

    if (queued)
    {
        response.WaitInfo.emplace();
        response.WaitInfo->WaitCount = queuePos;
    }

    SendPacket(response.Write());
}

void WorldSession::SendAuthWaitQueue(uint32 position)
{
    if (position)
    {
        WorldPackets::Auth::WaitQueueUpdate waitQueueUpdate;
        waitQueueUpdate.WaitInfo.WaitCount = position;
        waitQueueUpdate.WaitInfo.WaitTime = 0;
        waitQueueUpdate.WaitInfo.HasFCM = false;
        SendPacket(waitQueueUpdate.Write());
    }
    else
        SendPacket(WorldPackets::Auth::WaitQueueFinish().Write());
}

void WorldSession::SendClientCacheVersion(uint32 version)
{
    WorldPackets::ClientConfig::ClientCacheVersion cache;
    cache.CacheVersion = version;

    SendPacket(cache.Write());
}

void WorldSession::SendSetTimeZoneInformation()
{
    Minutes timezoneOffset = Trinity::Timezone::GetSystemZoneOffset(false);
    std::string realTimezone = Trinity::Timezone::GetSystemZoneName();
    std::string_view clientSupportedTZ = Trinity::Timezone::FindClosestClientSupportedTimezone(realTimezone, timezoneOffset);

    WorldPackets::System::SetTimeZoneInformation packet;
    packet.ServerTimeTZ = clientSupportedTZ;
    packet.GameTimeTZ = clientSupportedTZ;
    packet.ServerRegionalTimeTZ = clientSupportedTZ;
    SendPacket(packet.Write());
}

void WorldSession::SendFeatureSystemStatusGlueScreen()
{
    WorldPackets::System::FeatureSystemStatusGlueScreen features;
    features.BpayStoreAvailable = false;
    features.BpayStoreDisabledByParentalControls = false;
    features.CharUndeleteEnabled = sWorld->getBoolConfig(CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_ENABLED);
    features.MaxCharactersOnThisRealm = sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM);
    features.MinimumExpansionLevel = EXPANSION_CLASSIC;
    features.MaximumExpansionLevel = sWorld->getIntConfig(CONFIG_EXPANSION);

    features.EuropaTicketSystemStatus.emplace();
    features.EuropaTicketSystemStatus->ThrottleState.MaxTries = 10;
    features.EuropaTicketSystemStatus->ThrottleState.PerMilliseconds = 60000;
    features.EuropaTicketSystemStatus->ThrottleState.TryCount = 1;
    features.EuropaTicketSystemStatus->ThrottleState.LastResetTimeBeforeNow = 111111;
    features.EuropaTicketSystemStatus->TicketsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_TICKETS_ENABLED);
    features.EuropaTicketSystemStatus->BugsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_BUGS_ENABLED);
    features.EuropaTicketSystemStatus->ComplaintsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_COMPLAINTS_ENABLED);
    features.EuropaTicketSystemStatus->SuggestionsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_SUGGESTIONS_ENABLED);

    for (World::GameRule const& gameRule : sWorld->GetGameRules())
    {
        WorldPackets::System::GameRuleValuePair& rule = features.GameRules.emplace_back();
        rule.Rule = AsUnderlyingType(gameRule.Rule);
        std::visit([&]<typename T>(T value)
        {
            if constexpr (std::is_same_v<T, float>)
                rule.ValueF = value;
            else
                rule.Value = value;
        }, gameRule.Value);
    }

    SendPacket(features.Write());
}