1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
|
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "DuelPackets.h"
#include "GameTime.h"
#include "WorldSession.h"
#include "Log.h"
#include "Player.h"
#include "ObjectAccessor.h"
#define SPELL_DUEL 7266
#define SPELL_MOUNTED_DUEL 62875
void WorldSession::HandleCanDuel(WorldPackets::Duel::CanDuel& packet)
{
Player* player = ObjectAccessor::FindPlayer(packet.TargetGUID);
if (!player)
return;
WorldPackets::Duel::CanDuelResult response;
response.TargetGUID = packet.TargetGUID;
response.Result = !player->duel;
SendPacket(response.Write());
if (response.Result)
{
if (_player->IsMounted())
_player->CastSpell(player, SPELL_MOUNTED_DUEL);
else
_player->CastSpell(player, SPELL_DUEL);
}
}
void WorldSession::HandleDuelResponseOpcode(WorldPackets::Duel::DuelResponse& duelResponse)
{
if (duelResponse.Accepted && !duelResponse.Forfeited)
HandleDuelAccepted(duelResponse.ArbiterGUID);
else
HandleDuelCancelled();
}
void WorldSession::HandleDuelAccepted(ObjectGuid arbiterGuid)
{
Player* player = GetPlayer();
if (!player->duel || player == player->duel->Initiator || player->duel->State != DUEL_STATE_CHALLENGED)
return;
Player* target = player->duel->Opponent;
if (*target->m_playerData->DuelArbiter != arbiterGuid)
return;
TC_LOG_DEBUG("network", "Player 1 is: {} ({})", player->GetGUID().ToString(), player->GetName());
TC_LOG_DEBUG("network", "Player 2 is: {} ({})", target->GetGUID().ToString(), target->GetName());
time_t now = GameTime::GetGameTime();
player->duel->StartTime = now + 3;
target->duel->StartTime = now + 3;
player->duel->State = DUEL_STATE_COUNTDOWN;
target->duel->State = DUEL_STATE_COUNTDOWN;
WorldPackets::Duel::DuelCountdown packet(3000); // milliseconds
WorldPacket const* worldPacket = packet.Write();
player->GetSession()->SendPacket(worldPacket);
target->GetSession()->SendPacket(worldPacket);
player->EnablePvpRules();
target->EnablePvpRules();
}
void WorldSession::HandleDuelCancelled()
{
Player* player = GetPlayer();
// no duel requested
if (!player->duel || player->duel->State == DUEL_STATE_COMPLETED)
return;
// player surrendered in a duel using /forfeit
if (GetPlayer()->duel->State == DUEL_STATE_IN_PROGRESS)
{
GetPlayer()->CombatStopWithPets(true);
GetPlayer()->duel->Opponent->CombatStopWithPets(true);
GetPlayer()->CastSpell(GetPlayer(), 7267, true); // beg
GetPlayer()->DuelComplete(DUEL_WON);
return;
}
GetPlayer()->DuelComplete(DUEL_INTERRUPTED);
}
|