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path: root/src/server/game/Handlers/GarrisonHandler.cpp
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/*
 * Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "WorldSession.h"
#include "Garrison.h"
#include "GarrisonPackets.h"

void WorldSession::HandleGetGarrisonInfo(WorldPackets::Garrison::GetGarrisonInfo& /*getGarrisonInfo*/)
{
    if (Garrison* garrison = _player->GetGarrison())
        garrison->SendInfo();
}

void WorldSession::HandleGarrisonPurchaseBuilding(WorldPackets::Garrison::GarrisonPurchaseBuilding& garrisonPurchaseBuilding)
{
    if (!_player->GetNPCIfCanInteractWith(garrisonPurchaseBuilding.NpcGUID, UNIT_NPC_FLAG_GARRISON_ARCHITECT))
        return;

    if (Garrison* garrison = _player->GetGarrison())
        garrison->PlaceBuilding(garrisonPurchaseBuilding.PlotInstanceID, garrisonPurchaseBuilding.BuildingID);
}

void WorldSession::HandleGarrisonCancelConstruction(WorldPackets::Garrison::GarrisonCancelConstruction& garrisonCancelConstruction)
{
    if (!_player->GetNPCIfCanInteractWith(garrisonCancelConstruction.NpcGUID, UNIT_NPC_FLAG_GARRISON_ARCHITECT))
        return;

    if (Garrison* garrison = _player->GetGarrison())
        garrison->CancelBuildingConstruction(garrisonCancelConstruction.PlotInstanceID);
}

void WorldSession::HandleGarrisonRequestBlueprintAndSpecializationData(WorldPackets::Garrison::GarrisonRequestBlueprintAndSpecializationData& /*garrisonRequestBlueprintAndSpecializationData*/)
{
    if (Garrison* garrison = _player->GetGarrison())
        garrison->SendBlueprintAndSpecializationData();
}

void WorldSession::HandleGarrisonGetBuildingLandmarks(WorldPackets::Garrison::GarrisonGetBuildingLandmarks& /*garrisonGetBuildingLandmarks*/)
{
    if (Garrison* garrison = _player->GetGarrison())
        garrison->SendBuildingLandmarks(_player);
}