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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "WorldSession.h"
#include "AchievementMgr.h"
#include "AzeriteItem.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "InspectPackets.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "World.h"
void WorldSession::HandleInspectOpcode(WorldPackets::Inspect::Inspect& inspect)
{
Player* player = ObjectAccessor::GetPlayer(*_player, inspect.Target);
if (!player)
{
TC_LOG_DEBUG("network", "WorldSession::HandleInspectOpcode: Target {} not found.", inspect.Target.ToString());
return;
}
TC_LOG_DEBUG("network", "WorldSession::HandleInspectOpcode: Target {}.", inspect.Target.ToString());
if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
return;
if (GetPlayer()->IsValidAttackTarget(player))
return;
WorldPackets::Inspect::InspectResult inspectResult;
inspectResult.DisplayInfo.Initialize(player);
if (GetPlayer()->CanBeGameMaster() || sWorld->getIntConfig(CONFIG_TALENTS_INSPECTING) + (GetPlayer()->GetEffectiveTeam() == player->GetEffectiveTeam()) > 1)
{
PlayerTalentMap const* talents = player->GetTalentMap(player->GetActiveTalentGroup());
for (PlayerTalentMap::value_type const& v : *talents)
if (v.second != PLAYERSPELL_REMOVED)
inspectResult.Talents.push_back(v.first);
PlayerPvpTalentMap const& pvpTalents = player->GetPvpTalentMap(player->GetActiveTalentGroup());
for (std::size_t i = 0; i < pvpTalents.size(); ++i)
inspectResult.PvpTalents[i] = pvpTalents[i];
inspectResult.TraitsInfo.PlayerLevel = player->GetLevel();
inspectResult.TraitsInfo.SpecID = AsUnderlyingType(player->GetPrimarySpecialization());
if (UF::TraitConfig const* traitConfig = player->GetTraitConfig(player->m_activePlayerData->ActiveCombatTraitConfigID))
inspectResult.TraitsInfo.ActiveCombatTraits = WorldPackets::Traits::TraitConfig(*traitConfig);
}
if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId()))
{
inspectResult.GuildData.emplace();
inspectResult.GuildData->GuildGUID = guild->GetGUID();
inspectResult.GuildData->NumGuildMembers = guild->GetMembersCount();
inspectResult.GuildData->AchievementPoints = guild->GetAchievementMgr().GetAchievementPoints();
}
if (Item const* heartOfAzeroth = player->GetItemByEntry(ITEM_ID_HEART_OF_AZEROTH, ItemSearchLocation::Everywhere))
if (AzeriteItem const* azeriteItem = heartOfAzeroth->ToAzeriteItem())
inspectResult.AzeriteLevel = azeriteItem->GetEffectiveLevel();
inspectResult.ItemLevel = int32(player->GetAverageItemLevel());
inspectResult.LifetimeMaxRank = player->m_activePlayerData->LifetimeMaxRank;
inspectResult.TodayHK = player->m_activePlayerData->TodayHonorableKills;
inspectResult.YesterdayHK = player->m_activePlayerData->YesterdayHonorableKills;
inspectResult.LifetimeHK = player->m_activePlayerData->LifetimeHonorableKills;
inspectResult.HonorLevel = player->m_playerData->HonorLevel;
SendPacket(inspectResult.Write());
}
void WorldSession::HandleQueryInspectAchievements(WorldPackets::Inspect::QueryInspectAchievements& inspect)
{
Player* player = ObjectAccessor::GetPlayer(*_player, inspect.Guid);
if (!player)
{
TC_LOG_DEBUG("network", "WorldSession::HandleQueryInspectAchievements: [{}] inspected unknown Player [{}]", GetPlayer()->GetGUID().ToString(), inspect.Guid.ToString());
return;
}
TC_LOG_DEBUG("network", "WorldSession::HandleQueryInspectAchievements: [{}] inspected Player [{}]", GetPlayer()->GetGUID().ToString(), inspect.Guid.ToString());
if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
return;
if (GetPlayer()->IsValidAttackTarget(player))
return;
player->SendRespondInspectAchievements(GetPlayer());
}
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