aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/SkillHandler.cpp
blob: b254b891a4acfe43e9f8a720c3fdb43c405fee00 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
/*
 * Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "WorldSession.h"
#include "Common.h"
#include "DBCStores.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "Pet.h"
#include "Player.h"
#include "WorldPacket.h"

void WorldSession::HandleLearnTalentOpcode(WorldPacket& recvData)
{
    uint32 talent_id, requested_rank;
    recvData >> talent_id >> requested_rank;

    _player->LearnTalent(talent_id, requested_rank);
    _player->SendTalentsInfoData(false);
}

void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
{
    TC_LOG_DEBUG("network", "CMSG_LEARN_PREVIEW_TALENTS");

    uint32 talentsCount;
    recvPacket >> talentsCount;

    uint32 talentId, talentRank;

    // Client has max 44 talents for tree for 3 trees, rounded up : 150
    uint32 const MaxTalentsCount = 150;

    for (uint32 i = 0; i < talentsCount && i < MaxTalentsCount; ++i)
    {
        recvPacket >> talentId >> talentRank;

        _player->LearnTalent(talentId, talentRank);
    }

    _player->SendTalentsInfoData(false);

    recvPacket.rfinish();
}

void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "MSG_TALENT_WIPE_CONFIRM");
    ObjectGuid guid;
    recvData >> guid;

    Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
    if (!unit)
    {
        TC_LOG_DEBUG("network", "WORLD: HandleTalentWipeConfirmOpcode - %s not found or you can't interact with him.", guid.ToString().c_str());
        return;
    }

    if (!unit->CanResetTalents(_player))
        return;

    // remove fake death
    if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);

    if (!(_player->ResetTalents()))
    {
        WorldPacket data(MSG_TALENT_WIPE_CONFIRM, 8+4);    //you have not any talent
        data << uint64(0);
        data << uint32(0);
        SendPacket(&data);
        return;
    }

    _player->SendTalentsInfoData(false);
    unit->CastSpell(_player, 14867, true);                  //spell: "Untalent Visual Effect"
}

void WorldSession::HandleUnlearnSkillOpcode(WorldPacket& recvData)
{
    uint32 skillId;
    recvData >> skillId;

    SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(skillId, GetPlayer()->getRace(), GetPlayer()->getClass());
    if (!rcEntry || !(rcEntry->Flags & SKILL_FLAG_UNLEARNABLE))
        return;

    GetPlayer()->SetSkill(skillId, 0, 0, 0);
}