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/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "DatabaseEnv.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "Opcodes.h"
#include "Player.h"
#include "Pet.h"
#include "UpdateMask.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "TalentPackets.h"
void WorldSession::HandleLearnTalentOpcode(WorldPacket& recvData)
{
/* TODO: 6.x update packet struct (note: LearnTalent no longer has rank argument)
uint32 talentId, requestedRank;
recvData >> talentId >> requestedRank;
if (_player->LearnTalent(talentId, requestedRank))
_player->SendTalentsInfoData(false);*/
}
void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
{
/* TODO: 6.x update packet struct
TC_LOG_DEBUG("network", "CMSG_LEARN_PREVIEW_TALENTS");
int32 tabPage;
uint32 talentsCount;
recvPacket >> tabPage; // talent tree
// prevent cheating (selecting new tree with points already in another)
if (tabPage >= 0) // -1 if player already has specialization
{
if (TalentTabEntry const* talentTabEntry = sTalentTabStore.LookupEntry(_player->GetPrimaryTalentTree(_player->GetActiveSpec())))
{
if (talentTabEntry->tabpage != uint32(tabPage))
{
recvPacket.rfinish();
return;
}
}
}
recvPacket >> talentsCount;
uint32 talentId, talentRank;
// Client has max 21 talents for tree for 3 trees, rounded up : 70
uint32 const MaxTalentsCount = 70;
for (uint32 i = 0; i < talentsCount && i < MaxTalentsCount; ++i)
{
recvPacket >> talentId >> talentRank;
if (!_player->LearnTalent(talentId, talentRank))
{
recvPacket.rfinish();
break;
}
}
_player->SendTalentsInfoData(false);
recvPacket.rfinish();*/
}
void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "MSG_TALENT_WIPE_CONFIRM");
ObjectGuid guid;
recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
TC_LOG_DEBUG("network", "WORLD: HandleTalentWipeConfirmOpcode - %s not found or you can't interact with him.", guid.ToString().c_str());
return;
}
if (!unit->isCanTrainingAndResetTalentsOf(_player))
return;
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if (!_player->ResetTalents())
{
WorldPacket data(MSG_TALENT_WIPE_CONFIRM, 8+4); //you have not any talent
data << uint64(0);
data << uint32(0);
SendPacket(&data);
return;
}
_player->SendTalentsInfoData();
unit->CastSpell(_player, 14867, true); //spell: "Untalent Visual Effect"
}
void WorldSession::HandleUnlearnSkillOpcode(WorldPacket& recvData)
{
uint32 skillId;
recvData >> skillId;
SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(skillId, GetPlayer()->getRace(), GetPlayer()->getClass());
if (!rcEntry || !(rcEntry->Flags & SKILL_FLAG_UNLEARNABLE))
return;
GetPlayer()->SetSkill(skillId, 0, 0, 0);
}
void WorldSession::HandleSetSpecializationOpcode(WorldPackets::Talent::SetSpecialization& packet)
{
Player* player = GetPlayer();
if (packet.SpecGroupIndex >= MAX_SPECIALIZATIONS)
{
TC_LOG_DEBUG("network", "WORLD: HandleSetSpecializationOpcode - specialization index %u out of range", packet.SpecGroupIndex);
return;
}
ChrSpecializationEntry const* chrSpec = sChrSpecializationByIndexStore[player->getClass()][packet.SpecGroupIndex];
if (!chrSpec)
{
TC_LOG_DEBUG("network", "WORLD: HandleSetSpecializationOpcode - specialization index %u not found", packet.SpecGroupIndex);
return;
}
if (chrSpec->ClassID != player->getClass())
{
TC_LOG_DEBUG("network", "WORLD: HandleSetSpecializationOpcode - specialization %u does not belong to class %u", chrSpec->ID, player->getClass());
return;
}
if (player->getLevel() < MIN_SPECIALIZATION_LEVEL)
{
TC_LOG_DEBUG("network", "WORLD: HandleSetSpecializationOpcode - player level too low for specializations");
return;
}
player->LearnTalentSpecialization(chrSpec->ID);
}
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