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/*
* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CharacterCache.h"
#include "WorldSession.h"
#include "Player.h"
#include "QueryCallback.h"
#include "SocialMgr.h"
#include "ObjectMgr.h"
void WorldSession::HandleContactListOpcode(WorldPacket& recvData)
{
uint32 flags;
recvData >> flags;
_player->GetSocial()->SendSocialList(_player, flags);
}
void WorldSession::HandleAddFriendOpcode(WorldPacket& recvData)
{
std::string friendName, friendNote;
recvData >> friendName >> friendNote;
if (!normalizePlayerName(friendName))
return;
TC_LOG_DEBUG("network", "WorldSession::HandleAddFriendOpcode: %s asked to add friend: %s",
GetPlayer()->GetName().c_str(), friendName.c_str());
FriendsResult friendResult = FRIEND_NOT_FOUND;
ObjectGuid friendGuid = sCharacterCache->GetCharacterGuidByName(friendName);
if (!friendGuid.IsEmpty())
{
if (CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(friendGuid))
{
uint32 team = Player::TeamForRace(characterInfo->Race);
uint32 friendAccountId = characterInfo->AccountId;
if (HasPermission(rbac::RBAC_PERM_ALLOW_GM_FRIEND) || AccountMgr::IsPlayerAccount(AccountMgr::GetSecurity(friendAccountId, realm.Id.Realm)))
{
if (friendGuid)
{
if (friendGuid == GetPlayer()->GetGUID())
friendResult = FRIEND_SELF;
else if (GetPlayer()->GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND))
friendResult = FRIEND_ENEMY;
else if (GetPlayer()->GetSocial()->HasFriend(friendGuid))
friendResult = FRIEND_ALREADY;
else
{
Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
if (pFriend && pFriend->IsVisibleGloballyFor(GetPlayer()))
friendResult = FRIEND_ADDED_ONLINE;
else
friendResult = FRIEND_ADDED_OFFLINE;
if (GetPlayer()->GetSocial()->AddToSocialList(friendGuid, SOCIAL_FLAG_FRIEND))
GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
else
friendResult = FRIEND_LIST_FULL;
}
}
}
}
}
sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, friendGuid);
}
void WorldSession::HandleDelFriendOpcode(WorldPacket& recvData)
{
ObjectGuid friendGuid;
recvData >> friendGuid;
TC_LOG_DEBUG("network", "WorldSession::HandleDelFriendOpcode: %s", friendGuid.ToString().c_str());
_player->GetSocial()->RemoveFromSocialList(friendGuid, SOCIAL_FLAG_FRIEND);
sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, friendGuid);
}
void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recvData)
{
std::string ignoreName;
recvData >> ignoreName;
if (!normalizePlayerName(ignoreName))
return;
TC_LOG_DEBUG("network", "WorldSession::HandleAddIgnoreOpcode: %s asked to Ignore: %s",
GetPlayer()->GetName().c_str(), ignoreName.c_str());
ObjectGuid ignoreGuid = sCharacterCache->GetCharacterGuidByName(ignoreName);
FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
if (!ignoreGuid.IsEmpty())
{
if (ignoreGuid == GetPlayer()->GetGUID()) //not add yourself
ignoreResult = FRIEND_IGNORE_SELF;
else if (GetPlayer()->GetSocial()->HasIgnore(ignoreGuid))
ignoreResult = FRIEND_IGNORE_ALREADY;
else
{
ignoreResult = FRIEND_IGNORE_ADDED;
// ignore list full
if (!GetPlayer()->GetSocial()->AddToSocialList(ignoreGuid, SOCIAL_FLAG_IGNORED))
ignoreResult = FRIEND_IGNORE_FULL;
}
}
sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, ignoreGuid);
}
void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recvData)
{
ObjectGuid ignoreGuid;
recvData >> ignoreGuid;
TC_LOG_DEBUG("network", "WorldSession::HandleDelIgnoreOpcode: %s", ignoreGuid.ToString().c_str());
_player->GetSocial()->RemoveFromSocialList(ignoreGuid, SOCIAL_FLAG_IGNORED);
sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, ignoreGuid);
}
void WorldSession::HandleSetContactNotesOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
std::string note;
recvData >> guid >> note;
TC_LOG_DEBUG("network", "WorldSession::HandleSetContactNotesOpcode: Contact: %s, Notes: %s", guid.ToString().c_str(), note.c_str());
_player->GetSocial()->SetFriendNote(guid, note);
}
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